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Units

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

Ships

  • Fighter I


    | Cost 1 | Combat 9↑ | Move –↑ |


    Upgrade:

  • Destroyer I

    • Anti-Fighter Barrage 9 (x2)

    | Cost 1 | Combat 9↑ | Move 2 |


    Upgrade:

  • Cruiser I


    | Cost 2 | Combat 7 | Move 2 | Capacity –↑ |


    Upgrade:

  • Carrier I


    | Cost 3 | Combat 9 | Move 1 | Capacity 4 |


    Upgrade:

  • Dreadnought I


    • Sustain Damage
    • Bombardment 5

    | Cost 4 | Combat 5 | Move 1↑ | Capacity 1 |


    Upgrade:

  • War Sun


    You cannot produce this unit unless you own its unit upgrade technology.


    | Cost –↑ | Combat –↑ | Move –↑ | Capacity –↑ |


    Upgrade:

  • Fighter II

    Requirements:

    Unit Type: Fighter


    This unit may move without being transported.

    Fighters in excess of your ships' capacity count against your fleet pool.


    | Cost 1 | Combat 8 | Move 2 |

    Fighter II

    Requirements:

    Unit Type: Fighter


    This unit may move without being transported.

    Fighters in excess of your ships' capacity count against your fleet pool.


    | Cost 1 | Combat 8 | Move 2 |

  • Destroyer II

    Requirements:

    Unit Type: Destroyer


    • Anti-Fighter Barrage 6 (x3)

    | Cost 1 | Combat 8 | Move 2 |

    Destroyer II

    Requirements:

    Unit Type: Destroyer


    When this unit generates a hit on a combat roll, your opponent must destroy 1 fighter in the active system, if able.

    • Anti-Fighter Barrage 6 (x3)

    | Cost 1 | Combat 8 | Move 2 |

  • Cruiser II

    Requirements:

    Unit Type: Cruiser


    | Cost 2 | Combat 6 | Move 3 | Capacity 1 |

    Cruiser II

    Requirements:

    Unit Type: Cruiser


    | Cost 2 | Combat 6 | Move 3 | Capacity 1 |

  • Carrier II

    Requirements:

    Unit Type: Carrier


    | Cost 3 | Combat 9 | Move 2 | Capacity 6 |

    Carrier II

    Requirements:

    Unit Type: Carrier


    | Cost 3 | Combat 9 | Move 2 | Capacity 6 |

  • Dreadnought II

    Requirements:

    Unit Type: Dreadnought


    "Direct Hit" cards are no longer effective against this type of ship.

    • Sustain Damage
    • Bombardment 5

    | Cost 4 | Combat 5 | Move 2 | Capacity 1 |

    Dreadnought II

    Requirements:

    Unit Type: Dreadnought


    This unit cannot be destroyed by "Direct Hit" action cards.

    • Sustain Damage
    • Bombardment 5

    | Cost 4 | Combat 5 | Move 2 | Capacity 1 |

  • War Sun

    Requirements:

    Unit Type: War Sun


    Other players' units in this system lose their Planetary Shield Ability.

    • Sustain Damage
    • Bombardment 3 (x3)

    | Cost 12 | Combat 3 | Move 2 | Capacity 6 |

    War Sun

    Requirements:

    Unit Type: War Sun


    Other player's units in this system lose Planetary Shield.

    • Sustain Damage
    • Bombardment 3 (x3)

    | Cost 10 | Combat 3 | Move 2 | Capacity 6 |

Ground Forces

  • Infantry I


    | Cost 1 | Combat 8↑ |


    Upgrade:

  • Infantry II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet you control in your home.


    | Cost 1 | Combat 7 |

    Infantry II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet you control in your home system.


    | Cost 1 | Combat 7 |

Structures

  • PDS I


    • Planetary Shield
    • Space Cannon 6

    Upgrade:

  • Space Dock I


    This unit's Production value is equal to 2 more than the resource value of this planet.

    Up to 3 fighters in this system do not count against your ships' capacity.

    • Production X+2

    Upgrade:

  • PDS II

    Requirements:

    Unit Type: PDS


    • Planetary Shield
    • Space Cannon 5

    PDS II

    Requirements:

    Unit Type: PDS


    You may use this unit's Space Cannon against ships that are adjacent to this unit's system.


    • Planetary Shield
    • Space Cannon 5
  • Space Dock II

    Requirements:

    Unit Type: Space Dock


    This unit's Production value is equal to 4 more than the resource value of this planet.

    Up to 3 fighters in this system do not count against your ships' capacity.

    • Production X+4

    Space Dock II

    Requirements:

    Unit Type: Space Dock


    This unit's Production value is equal to 4 more than the resource value of this planet.

    Up to 5 fighters in this system do not count against your ships' capacity.

    1 non-fighter ship in this system does not count against your fleet pool.

    • Production X+4

Special Units

None

  • Plenary Orbital

    Unit Type: Space Dock


    Deploy: After you activate a system, attach this card to a non-home planet other than Mecatol Rex you control in that system that does not contain a space dock. The planet this card is attached to contains this unit.

    Up to 8 fighters in this system do not count against your ships' capacity.

    Up to 2 non-fighter ships in the system do not count against your fleet pool.

    This unit cannot be affected by opponent's action cards.

    When this unit is destroyed or removed, purge this card.

    • Planetary Shield
    • Production 10

    | Capacity 8 |

  • Tyrant's Lament

    Unit Type: Ship


    Deploy: At the end of your turn, you may place this unit in any system that contains your ships.

    This unit is not affected by action cards, anomalies, or your faction abilities or technologies.

    When this unit is removed or captured, purge this card.

    • Sustain Damage
    • Anti-Fighter Barrage 5 (x3)
    • Space Cannon 5 (x3)

    | Combat 5 | Move 2 |

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.