Units¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
Ships¶
-
Fighter I¶
| Cost 1 | Combat 9↑ | Move –↑ |
Upgrade:
-
Destroyer I¶
- Anti-Fighter Barrage 9 (x2)
| Cost 1 | Combat 9↑ | Move 2 |
Upgrade:
-
Cruiser I¶
| Cost 2 | Combat 7 | Move 2 | Capacity –↑ |
Upgrade:
-
Carrier I¶
| Cost 3 | Combat 9 | Move 1 | Capacity 4 |
Upgrade:
-
Dreadnought I¶
- Sustain Damage
- Bombardment 5
| Cost 4 | Combat 5 | Move 1↑ | Capacity 1 |
Upgrade:
-
War Sun¶
You cannot produce this unit unless you own its unit upgrade technology.
| Cost –↑ | Combat –↑ | Move –↑ | Capacity –↑ |
Upgrade:
-
Fighter II¶
Requirements:
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
| Cost 1 | Combat 8 | Move 2 |
Fighter II¶
Requirements:
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
| Cost 1 | Combat 8 | Move 2 |
-
Destroyer II¶
Requirements:
Unit Type: Destroyer
- Anti-Fighter Barrage 6 (x3)
| Cost 1 | Combat 8 | Move 2 |
Destroyer II¶
Requirements:
Unit Type: Destroyer
When this unit generates a hit on a combat roll, your opponent must destroy 1 fighter in the active system, if able.
- Anti-Fighter Barrage 6 (x3)
| Cost 1 | Combat 8 | Move 2 |
-
Dreadnought II¶
Requirements:
Unit Type: Dreadnought
"Direct Hit" cards are no longer effective against this type of ship.
- Sustain Damage
- Bombardment 5
| Cost 4 | Combat 5 | Move 2 | Capacity 1 |
Dreadnought II¶
Requirements:
Unit Type: Dreadnought
This unit cannot be destroyed by "Direct Hit" action cards.
- Sustain Damage
- Bombardment 5
| Cost 4 | Combat 5 | Move 2 | Capacity 1 |
-
War Sun¶
Requirements:
Unit Type: War Sun
Other players' units in this system lose their Planetary Shield Ability.
- Sustain Damage
- Bombardment 3 (x3)
| Cost 12 | Combat 3 | Move 2 | Capacity 6 |
War Sun¶
Requirements:
Unit Type: War Sun
Other player's units in this system lose Planetary Shield.
- Sustain Damage
- Bombardment 3 (x3)
| Cost 10 | Combat 3 | Move 2 | Capacity 6 |
Ground Forces¶
-
Infantry I¶
| Cost 1 | Combat 8↑ |
Upgrade:
-
Infantry II¶
Requirements:
Unit Type: Infantry
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.
At the start of your next turn, place each unit that is on this card on a planet you control in your home.
| Cost 1 | Combat 7 |
Infantry II¶
Requirements:
Unit Type: Infantry
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.
At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
| Cost 1 | Combat 7 |
Structures¶
-
Space Dock II¶
Requirements:
Unit Type: Space Dock
This unit's Production value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.
- Production X+4
Space Dock II¶
Requirements:
Unit Type: Space Dock
This unit's Production value is equal to 4 more than the resource value of this planet.
Up to 5 fighters in this system do not count against your ships' capacity.
1 non-fighter ship in this system does not count against your fleet pool.
- Production X+4
Special Units¶
None
-
Plenary Orbital¶
Unit Type: Space Dock
Deploy: After you activate a system, attach this card to a non-home planet other than Mecatol Rex you control in that system that does not contain a space dock. The planet this card is attached to contains this unit.
Up to 8 fighters in this system do not count against your ships' capacity.
Up to 2 non-fighter ships in the system do not count against your fleet pool.
This unit cannot be affected by opponent's action cards.
When this unit is destroyed or removed, purge this card.
- Planetary Shield
- Production 10
| Capacity 8 |
-
Tyrant's Lament¶
Unit Type: Ship
Deploy: At the end of your turn, you may place this unit in any system that contains your ships.
This unit is not affected by action cards, anomalies, or your faction abilities or technologies.
When this unit is removed or captured, purge this card.
- Sustain Damage
- Anti-Fighter Barrage 5 (x3)
- Space Cannon 5 (x3)
| Combat 5 | Move 2 |