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Mad Mahact Kings

Basic Units

  • War Sun


    • Sustain Damage
    • Bombardment 5 (x3)

    | Cost 12 | Combat 5 | Move 0 | Capacity 6 |

  • Dreadnought

    • Sustain Damage
    • Bombardment 5

    | Cost 4 | Combat 5 | Move 1 | Capacity 1 |

  • Carrier


    | Cost 3 | Combat 9 | Move 1 | Capacity 4 |

  • Cruiser


    | Cost 2 | Combat 7 | Move 2 | Capacity – |

  • Destroyer

    • Anti-Fighter Barrage 9 (x2)

    | Cost 1 | Combat 9 | Move 2 |

  • Fighter


    | Cost 1 | Combat 9 | Move – |

  • Infantry


    | Cost 1 | Combat 8 |

  • PDS


    • Planetary Shield
    • Space Cannon 6
  • Space Dock

    This unit's Production value is equal to 2 more than the resource value of this planet.

    Up to 3 fighters in this system do not count against your ships' capacity.

    • Production X+2

Faction Technologies

Whenever you take part in a slice—including the inaugural splice—you may instead choose to take one of the following faction technologies instead of a splice card. These technologies do not have any prerequisites, do not count as any technology color, and cannot be lost once gained.

Note that you must play with the Prophecy of Kings expansion to use the abilities preceded with a icon.

  • Wavelength

    Your ships can move into and through asteroid fields.


    When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.

  • Antimatter

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.

Vermillion – The Ruby Monarch

Our error was to presume that, because our genetic sorcery gave us mastery over flesh, flesh was vital to the grand design. But flesh is weakness. And all weakness must be eradicated.


Commodities: 4

  • Flagship


    The Scarlet Knife

    Unit Type: Vermillion Flagship


    Deploy: At the start of your turn, you may discard 1 of your abilities or genomes to place this unit from your reinforcements into a system that contains your ships.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 2 | Capacity 3 |

  • Mech


    The Sharpened Edge

    Unit Type: Vermillion Mech


    Deploy: When your flagship is placed, you may place 1 mech into your flagship's space area.

    • Sustain Damage

    | Cost 2 | Combat 6 |

Divine – Radiant Aur

Let all bow before us; let all bask in our benevolence; let all see the Light.


Commodities: 4

  • Flagship


    Airo Shir Rex

    Unit Type: Divine Flagship


    At the end of the edict phase, if this unit is on the game board, draw and resolve 1 edict.

    • Sustain Damage
    • Anti-Fighter Barrage 5 (x3)

    | Cost 8 | Combat 7 | Move 1 | Capacity 6 |

  • Mech


    Starlancer II

    Unit Type: Divine Mech


    At the start of each round of ground combat, you may spend 1 token from your strategy pool to repair all of your mechs.

    • Sustain Damage
    • Planetary Shield

    | Cost 2 | Combat 6 |

Glimmering – Avarice Rex

It is one thing to bind genetic markers and find the resonance of one's soul. It is another to watch the multitudes take your coin and walk willingly into the abyss.


Commodities: 6

  • Flagship


    Scintillia

    Unit Type: Glimmering Flagship


    When you splice, gain 2 commodities or convert up to 2 of your commodities to trade goods.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 3 |

  • Mech


    Delver

    Unit Type: Glimmering Mech


    When you splice, gain 1 commodity or convert 1 of your commodities to a trade good.

    • Sustain Damage

    | Cost 2 | Combat 6 |

Blossoming – Il Sai Lakoe, Herald of Thorns

None understand better than we how life weaves as one in a grand symphony. And nature's law, though it may seem cruel, is that one must conduct, and that we shall rule.


Commodities: 3

  • Flagship


    Nightbloom

    Unit Type: Blossoming Flagship


    When this unit moves, you may resolve the Production abilities of units in the system it started in and each system it moved through.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 6 |

  • Mech


    Lakoe's Roots

    Unit Type: Blossoming Mech


    When this unit is produced, place it on any planet you control.

    • Sustain Damage
    • Production 2

    | Cost 2 | Combat 6 |

Tempered – The Saint of Swords

In politics, as in war, as in a duel, the sword you cannot see is the one you must fear.


Commodities: 3

  • Flagship


    Tizona

    Unit Type: Tempered Flagship


    Apply +1 to the Move value of this ship if it would transport 4 units.

    • Sustain Damage

    | Cost 8 | Combat 3 | Move 2 | Capacity 4 |

  • Mech


    Colada

    Unit Type: Tempered Mech


    While this unit is being transported, choose 1 unit in its system that has a Capacity value to roll 1 additional die on its combat rolls.

    • Sustain Damage

    | Cost 2 | Combat 6 |

Paradox – Il Na Viroset

Comply, puppets! Hearken to our desires, die at our command!


Commodities: 4

  • Flagship


    Enigma

    Unit Type: Paradox Flagship


    This unit ignores the effects of all anomalies. Its Move value is reduced by 1 for each unit it would transport.

    • Sustain Damage

    | Cost 7 | Combat 7 | Move 7 | Capacity 7 |

  • Mech


    Starlancer XI

    Unit Type: Paradox Mech


    This unit participates in space combat as if it were a ship. For each anomaly this unit is in or adjacent to, apply +1 to this unit's combat rolls.

    • Sustain Damage

    | Cost 2 | Combat 6 |

Replicant – El Nel Janovet

Your perspective is limited. Limit is flaw. Join us. Embrace perfection.


Commodities: 3

  • Flagship


    The Faces of Janovet

    Unit Type: Replicant Flagship


    This unit gains the unit abilities and text abilities of your destroyer, cruiser, and dreadnought unit upgrade technologies.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Analyzer

    Unit Type: Replicant Mech


    After you win a ground combat in which this unit participated, you may return this unit to your reinforcements to draw 1 unit upgrade.

    • Sustain Damage

    | Cost 2 | Combat 6 |

Raithborn – A Sickening Lurch

"A revolting display. To gain a crown, it sold its soul to demons that are beneath our contempt. I move that we strike its name from the rolls and destroy its kingdom."

— Jae Mir Kan, last words


Commodities: 2

  • Flagship


    A Strangled Whisper

    Unit Type: Raithborn Flagship


    This ship can transport any number of infantry and fighters, and they do not count against this ship's capacity.

    • Sustain Damage
    • Bombardment 7

    | Cost 8 | Combat 7 | Move 1 | Capacity 1 |

  • Mech


    Bone Picked Clean

    Unit Type: Raithborn Mech


    When you splice, capture 1 infantry from the reinforcements of any player with adjacent units; you can spend 1 captured infantry after rolling during combat to reroll this unit's dice.

    • Sustain Damage

    | Cost 2 | Combat 5 |

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.