Mad Mahact Kings¶
Basic Units¶
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War Sun ¶
- Sustain Damage
- Bombardment 5 (x3)
| Cost 12 | Combat 5 | Move 0 | Capacity 6 |
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Dreadnought¶
- Sustain Damage
- Bombardment 5
| Cost 4 | Combat 5 | Move 1 | Capacity 1 |
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Carrier¶
| Cost 3 | Combat 9 | Move 1 | Capacity 4 |
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Cruiser¶
| Cost 2 | Combat 7 | Move 2 | Capacity – |
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Destroyer¶
- Anti-Fighter Barrage 9 (x2)
| Cost 1 | Combat 9 | Move 2 |
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Fighter¶
| Cost 1 | Combat 9 | Move – |
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Infantry¶
| Cost 1 | Combat 8 |
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PDS¶
- Planetary Shield
- Space Cannon 6
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Space Dock¶
This unit's Production value is equal to 2 more than the resource value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.
- Production X+2
Faction Technologies¶
Whenever you take part in a slice—including the inaugural splice—you may instead choose to take one of the following faction technologies instead of a splice card. These technologies do not have any prerequisites, do not count as any technology color, and cannot be lost once gained.
Note that you must play with the Prophecy of Kings expansion to use the abilities preceded with a icon.
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Wavelength ¶
Your ships can move into and through asteroid fields.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
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Antimatter ¶
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Vermillion – The Ruby Monarch ¶
Our error was to presume that, because our genetic sorcery gave us mastery over flesh, flesh was vital to the grand design. But flesh is weakness. And all weakness must be eradicated.
Commodities: 4
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Flagship¶
The Scarlet Knife ¶
Unit Type: Vermillion Flagship
Deploy: At the start of your turn, you may discard 1 of your abilities or genomes to place this unit from your reinforcements into a system that contains your ships.
- Sustain Damage
| Cost 8 | Combat 5 | Move 2 | Capacity 3 |
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Mech ¶
The Sharpened Edge ¶
Unit Type: Vermillion Mech
Deploy: When your flagship is placed, you may place 1 mech into your flagship's space area.
- Sustain Damage
| Cost 2 | Combat 6 |
Divine – Radiant Aur ¶
Let all bow before us; let all bask in our benevolence; let all see the Light.
Commodities: 4
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Flagship¶
Airo Shir Rex ¶
Unit Type: Divine Flagship
At the end of the edict phase, if this unit is on the game board, draw and resolve 1 edict.
- Sustain Damage
- Anti-Fighter Barrage 5 (x3)
| Cost 8 | Combat 7 | Move 1 | Capacity 6 |
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Mech ¶
Starlancer II ¶
Unit Type: Divine Mech
At the start of each round of ground combat, you may spend 1 token from your strategy pool to repair all of your mechs.
- Sustain Damage
- Planetary Shield
| Cost 2 | Combat 6 |
Glimmering – Avarice Rex ¶
It is one thing to bind genetic markers and find the resonance of one's soul. It is another to watch the multitudes take your coin and walk willingly into the abyss.
Commodities: 6
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Flagship¶
Scintillia ¶
Unit Type: Glimmering Flagship
When you splice, gain 2 commodities or convert up to 2 of your commodities to trade goods.
- Sustain Damage
| Cost 8 | Combat 9 | Move 1 | Capacity 3 |
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Mech ¶
Delver ¶
Unit Type: Glimmering Mech
When you splice, gain 1 commodity or convert 1 of your commodities to a trade good.
- Sustain Damage
| Cost 2 | Combat 6 |
Blossoming – Il Sai Lakoe, Herald of Thorns ¶
None understand better than we how life weaves as one in a grand symphony. And nature's law, though it may seem cruel, is that one must conduct, and that we shall rule.
Commodities: 3
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Flagship¶
Nightbloom ¶
Unit Type: Blossoming Flagship
When this unit moves, you may resolve the Production abilities of units in the system it started in and each system it moved through.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 6 |
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Mech ¶
Lakoe's Roots ¶
Unit Type: Blossoming Mech
When this unit is produced, place it on any planet you control.
- Sustain Damage
- Production 2
| Cost 2 | Combat 6 |
Tempered – The Saint of Swords ¶
In politics, as in war, as in a duel, the sword you cannot see is the one you must fear.
Commodities: 3
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Flagship¶
Tizona ¶
Unit Type: Tempered Flagship
Apply +1 to the Move value of this ship if it would transport 4 units.
- Sustain Damage
| Cost 8 | Combat 3 | Move 2 | Capacity 4 |
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Mech ¶
Colada ¶
Unit Type: Tempered Mech
While this unit is being transported, choose 1 unit in its system that has a Capacity value to roll 1 additional die on its combat rolls.
- Sustain Damage
| Cost 2 | Combat 6 |
Paradox – Il Na Viroset ¶
Comply, puppets! Hearken to our desires, die at our command!
Commodities: 4
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Flagship¶
Enigma ¶
Unit Type: Paradox Flagship
This unit ignores the effects of all anomalies. Its Move value is reduced by 1 for each unit it would transport.
- Sustain Damage
| Cost 7 | Combat 7 | Move 7 | Capacity 7 |
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Mech ¶
Starlancer XI ¶
Unit Type: Paradox Mech
This unit participates in space combat as if it were a ship. For each anomaly this unit is in or adjacent to, apply +1 to this unit's combat rolls.
- Sustain Damage
| Cost 2 | Combat 6 |
Replicant – El Nel Janovet ¶
Your perspective is limited. Limit is flaw. Join us. Embrace perfection.
Commodities: 3
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Flagship¶
The Faces of Janovet ¶
Unit Type: Replicant Flagship
This unit gains the unit abilities and text abilities of your destroyer, cruiser, and dreadnought unit upgrade technologies.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Analyzer ¶
Unit Type: Replicant Mech
After you win a ground combat in which this unit participated, you may return this unit to your reinforcements to draw 1 unit upgrade.
- Sustain Damage
| Cost 2 | Combat 6 |
Raithborn – A Sickening Lurch ¶
"A revolting display. To gain a crown, it sold its soul to demons that are beneath our contempt. I move that we strike its name from the rolls and destroy its kingdom."
— Jae Mir Kan, last words
Commodities: 2
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Flagship¶
A Strangled Whisper ¶
Unit Type: Raithborn Flagship
This ship can transport any number of infantry and fighters, and they do not count against this ship's capacity.
- Sustain Damage
- Bombardment 7
| Cost 8 | Combat 7 | Move 1 | Capacity 1 |
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Mech ¶
Bone Picked Clean ¶
Unit Type: Raithborn Mech
When you splice, capture 1 infantry from the reinforcements of any player with adjacent units; you can spend 1 captured infantry after rolling during combat to reroll this unit's dice.
- Sustain Damage
| Cost 2 | Combat 5 |