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Relics

Prophecy of Kings

  • Dominus Orb

    Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.


    Goldos hoisted the ivory orb at the head of their army. At once, the weariness that filled the bodies and minds of each soldier vanished. They strode forth as if fresh from a week's rest.

  • Maw of Worlds

    At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.


    No larger than a carrier, the spherical lattice held a captive singularity at its heart. As they dumped the planet's entire energy grid into its core, the black hole began to spin, the complex logic-circuitry along the lattice slowly coming to life.

  • Scepter of Emelpar

    When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.


    As the hilt began to fuse with the flesh of her hand, she worried that she should set the scepter aside. But the whispered suggestions in her mind were too valuable and insightful to seriously consider such a rash and illogical act.

  • Shard of the Throne

    When you gain this card, gain 1 victory point, when you lose this card, lose 1 victory point.

    When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.


    "What power does a broken piece of the Throne of Emperors hold? To me, none. But to everyone else..."

  • Stellar Converter

    Action: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment, destroy all units on that planet and purge its attachments and its planet card.

    Then, place the destroyed planet token on that planet and purge this card.

    Note: You cannot choose a planet that you control


    A power great enough to envelop a star, such that its energies might be concentrated... and scattered.

  • The Codex

    Action: Purge this card to take up to 3 action cards of your choice from the action card discard pile.


    No single tome could contain the collected knowledge of millennia of rulers. Thus, the last Emperor built a massive cruiser, its holds bulging with crystal info-matrices. It roams the outer reaches of the Mecatol system, awaiting a summons that will never come.

  • The Crown of Emphidia

    After you perform a tactical action, you may exhaust this card to explore 1 planet you control.

    At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.


    The machines of the forgotten throne-world could only be controlled through the data-impulses of the black-barbed crown.

  • The Crown of Thalnos

    During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results, any units that reroll dice but do not produce at least 1 hit are destroyed.


    A cloud of satellites spewed from the dreadnought's hull, drifting into a halo around the vessel. The battle seemed to pause for one long moment, before the drones' weapons flared, unleashing beams of energy in all directions.

  • The Obsidian

    When you gain this card, draw 1 secret objective.

    You can have 1 additional scored or unscored secret objective.


    The inky blackness of the blade evoked feelings of discomfort and nausea in all who saw it. All but Sharsiss. It whispered to him promises of power. Promises of a reckoning that would see the Collective unmade. "Good," he thought. "Let them burn."

  • The Prophet's Tears

    When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.


    "So you're going to drink a vial of murky liquid we found in a stasis vault on a dead world because you think it's the concentrated genetic essence of an entire species' most brilliant minds...and you think I'm being irrational?"

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Dominus Orb

    After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

    After you activate a system, you may move and transport units that are in systems that contain 1 of your command tokens. If you do, purge this card.


    Goldos hoisted the ivory orb at the head of their army. At once, the weariness that filled the bodies and minds of each soldier vanished. They strode forth as if fresh from a week's rest.

  • Luxarch Treatise

    When performing a tactical action, you may exhaust this card to activate a system that contains 1 of your command tokens.

    Note: Still costs a command token

    When you activate a system, you may place this card next to the game board. If you do, you may ignore your fleet pool limit and add +2 to the results of your ships' combat rolls in the active system. At the end of that action, purge this card.


    Written thousands of years before the fall of the Lazax, the Luxarch Treatsie contained detailed analyses of the Lazax's greatest victories. With the return of the Mahact, it was imperative that the document be found.

  • Maw of Worlds

    When you would exhaust a technology or legendary planet card, you may exhaust this card instead.

    At the start of the agenda phase, you may purge this card and exhaust any number of your planets to gain a technology with the same number of prerequisites.


    No larger than a carrier, the spherical lattice held a captive singularity at its heart. As they dumped the planet's entire energy grid into its core, the black hole began to spin, the complex logic-circuitry along the lattice slowly coming to life.

  • Plenary Orbital

    Plenary Orbital is a special space dock unit you may add to your faction playmat.

    Plenary Orbital

    Unit Type: Space Dock


    Deploy: After you activate a system, attach this card to a non-home planet other than Mecatol Rex you control in that system that does not contain a space dock. The planet this card is attached to contains this unit.

    Up to 8 fighters in this system do not count against your ships' capacity.

    Up to 2 non-fighter ships in the system do not count against your fleet pool.

    This unit cannot be affected by opponent's action cards.

    When this unit is destroyed or removed, purge this card.

    • Planetary Shield
    • Production 10

    | Capacity 8 |


    To many, the ring represented hope - a testament to the preseverance of the Gashlai. To Magmus, it represented waste. Extravagance. Foolishness. He sneered.

  • Quantumcore

    Gain the following tech immediately:

    Quantumcore

    During the movement step of your tactical actions, you may move 1 of your structures from a system that does not contain 1 of your command tokens to a planet you control in the active system.

    When an opponent commits ground forces to a planet that contains 1 or more of your structures, you may destroy 1 structure on that planet to return the committed units to the space area. If you do, purge this card.


    Trilossa slipped the core into the hololattice's main terminal. The lattice was ancient - as old as the Flight itself - and tampering with it was tantamount to sin. Hopefully the rest of the Flight would would see the necessity of the upgrade.

  • Scepter of Emelpar

    When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead. Action: Spend a token from your strategy pool and purge this card to ready your strategy card.

    Note: You can still use the Action if this card is exhausted


    As the hilt began to fuse with the flesh of her hand, she worried that she should set the scepter aside. But the whispered suggestions in her mind were too valuable and insightful to seriously consider such a rash and illogical act.

  • Shard of the Throne (1)

    When you gain this card, gain 1 victory point.

    When you lose this card, lose 1 victory point.

    When you cast votes during the agenda phase, you cast 2 additional votes.

    When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains one Shard of the Throne from your play area.


    "What power does a broken piece of the Throne of Emperors hold? To me, none. But to everyone else..."

  • Shard of the Throne (2)

    When you gain this card, gain 1 victory point.

    When you lose this card, lose 1 victory point.

    When you cast votes during the agenda phase, you cast 2 additional votes.

    When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains one Shard of the Throne from your play area.


    Qanoj watched the light reflect off of the shard and dance about his chambers. It was such a pretty thing. And yet, so many had died for it.

  • Shard of the Throne (3)

    When you gain this card, gain 1 victory point.

    When you lose this card, lose 1 victory point.

    When you cast votes during the agenda phase, you cast 2 additional votes.

    When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains one Shard of the Throne from your play area.


    Legends claim that only the one who can bring together all the scattered pieces of the Throne of Emperors will truly be wothy to claim the seat.

  • Stellar Converter

    Your ships may ignore the effects of supernovas.

    When you ships move out of or through a supernova, apply +1 to their move value.

    Action: Choose 1 non-home planet other than Mecatol Rex in a system that contains or is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments, its planet card, and its legendary planet ability card(s). Then, place the destroyed planet token on that planet and purge this card.


    A power great enough to envelop a star, such that its energies might be concentrated... and scattered.

  • The Codex

    At the end of your turn, you may exhaust this card to discard up to 3 action cards and draw an equal number of action cards.

    Action: Purge this card to take up to 3 action cards of your choice from the action card discard pile.


    No single tome could contain the collected knowledge of millennia of rulers. Thus, the last Emperor built a massive cruiser, its holds bulging with crystal info-matrices. It roams the outer reaches of the Gul system, awaiting a summons that will never come.

  • The Crown of Emphidia

    After you perform a tactical action, you may explore 1 planet you control in the active system that contains 1 or more of your units. At the start of the status phase, if you control the 'Tomb of Emphidia', you may purge this card to gain 1 victory point.


    The machines of the forgotten throne-world could only be controlled through the data-impulses of the black-barbed crown.

  • The Crown of Thalnos

    At the start of combat, you may exhaust this card to place a number of dice up to the capacity of your ships in the active system on this card.

    Each combat round, roll the dice on this card in addition to your combat dice.

    For each result of 5-10, you produce 1 additional hit.

    For each result of 1-4, your opponent produces 1 additional hit.

    At the end of combat, remove all dice from this card.


    A cloud of satellites spewed from the dreadnought's hull, drifting into a halo around the vessel. The battle seemed to pause for one long moment, before the drones' weapons flared, unleashing beams of energy in all directions.

  • The Obsidian

    When you gain this card, draw 1 secret objective.

    You can have 1 additional scored or unscored secret objective.


    The inky blackness of the blade evoked feelings of discomfort and nausea in all who saw it. All but Sharsiss. It whispered to him promises of power. Promises of a reckoning that would see the Collective unmade. "Good," he thought. "Let them burn."

  • The Prophet's Tears

    When you would research a technology or use a faction ability instead of researching a technology, you may ignore 1 prerequisite or draw 1 action card.

    Action: Research 2 technologies, then purge this card. Faction abilities cannot prevent you from researching these technologies.


    "So you're going to drink a vial of murky liquid we found in a stasis vault on a dead world because you think it's the concentrated genetic essence of an entire species' most brilliant minds...and you think I'm being irrational?"

  • The Syncretone

    When you vote, you may exhaust this card as if it were a planet with an influence value equal to the number of players, even if you are prevented from voting.

    After you activate a system, you may purge this card.

    If you do, your ships may move through other players' ships during this tactical action.


    One of many Guild secrets involves a tiny object known as the Syncretone. Connor had heard the damn thing referred to by the Yssaril as 'innocuous' so many times now that he was absolutely positive it must be his by day's end.

  • Tyrant's Lament

    [Tyrant's Lament is a special unit you may add to your faction playmat. It is not a flagship.]

    Tyrant's Lament

    Unit Type: Ship


    Deploy: At the end of your turn, you may place this unit in any system that contains your ships.

    This unit is not affected by action cards, anomalies, or your faction abilities or technologies.

    When this unit is removed or captured, purge this card.

    • Sustain Damage
    • Anti-Fighter Barrage 5 (x3)
    • Space Cannon 5 (x3)

    | Combat 5 | Move 2 |


    Instrument of Judgement

    The Tyrant's Lament has never responded to a hail, and fights under no banner. Wherever it appears, death rains. And then it is gone.

Codex

  • Dynamis Core

    While this card is in your play area, your commodity value is increased by 2.

    Action: Purge this card to gain trade goods equal to your printed commodity value+2.


    Dart and Tai stood, mesmerized by the swirling mass. Neither had any idea what it was, but both were fairly sure they were about to retire.

  • JR-XS455-0 – Lost Titan Prototype

    JR-XS455-0 is an agent that you may add to your leader pool.

    Action: Exhaust this agent and choose a player, that player may spend 3 resources to place a structure on a planet they control.

    If they do not, they gain 1 trade good.


  • Nanoforge

    Action: Attach this card to a non-legendary, non-home planet you control, its resource and influence values are increased by 2 and it is a legendary planet.

    This action cannot be performed once attached.


    Intended to bring prosperity, the forge was twisted into an instrument of war.

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Dynamis Core

    While this card is in your play area, your commodity value is increased by 2.

    Action: Purge this card to gain trade goods equal to double your printed commodity value (max 10 trade goods).


    Dart and Tai stood, mesmerized by the swirling mass. Neither had any idea what it was, but both were fairly sure they were about to retire.

  • JR-XS455-0 – Lost Titan Prototype

    JR-XS455-0 is an agent that you may add to your leader pool.

    Action: Exhaust this agent and choose a planet. The player that controls that planet may place a structure on that planet.

    If they do not, they gain 1 trade good for each structure on that planet.


    There was a long moment, stretching in silence until Dart blurted, "Can we help you somehow?"

    All of the individuals seemed startled by the question, but the titan seemed the most perplexed.

    "I do not know," it said at last.

    "I only remember that... I want to learn. And... and to remember."

    "I have no name. You," it said, pointing to Dart. "Perhaps I shall be Dart II."

    "H-how about Junior instead?" Dart offered.

    "I wouldn't want anyone to get us confused, we already look so... uh... alike."

    The titan nodded solemnly. "Yes. Yes, this is true." It turned. "Junior. Yes. I like that name, and I would also like to come with you."

  • Nanoforge

    Action: Attach this card to a non-legendary, non-home planet you control. Its resource and influence values are increased by 2 and it is a legendary planet. Take the corresponding legendary planet ability card. This action cannot be performed once attached.

    Legendary Planet Ability Card

    RECONSTRUCTION MATRIX: After you exhaust the planet Nano-Forge is attached to, you may exhaust this card to ready that planet.


    Intended to bring prosperity, the forge was twisted into an instrument of war. The planet heaved and shuddered as it merged with the Nano-forge, sputtering as its atmosphere became breathable for the first time.

Thunder's Edge

  • Book of Latvinia

    When you gain this card, research up to 2 technologies that have no prerequisites.

    Action: Purge this card; if you control planets that have all 4 types of technology specialties, gain 1 victory point. Otherwise, gain the speaker token.


    A collector's item of incalculable value, none have been able to unlock its secrets—assuming its contents aren't just the ravings of a madwoman.

  • Circlet of the Void

    Your units do not roll for gravity rifts, and you ignore the movement effects of other anomalies.

    Action: Exhaust this card to explore a frontier token in a system that does not contain any other players' ships.

    Note: You must have an available Frontier token in order to use this action; it cannot be used as an empty stall


    Xuange touched the silver circlet that sat upon their temple. The pride of the Archive. Knowledge of the stars, passed down from the First, fated for the Last.

  • Heart of Ixth

    After any die is rolled, you may exhaust this card to add or subtract 1 from its result.


    "It should be impossible." Feng glanced sidelong at his compatriot. The Thundarian merely stared ahead, as if he did not hear. Feng snorted. "One day I mean to know the source of this so-called power of yours."

  • Lightrail Ordnance

    Your space docks gain Space Cannon 5 (x2) against ships that are adjacent to their systems.


    A single sparkle was the only warning the Yin fleet had before a massive hole had been punched through the hull of the Van Hague.

    Then, searing light.

  • Metali Void Armaments

    During the "Anti-Fighter Barrage" step of space combat, you may resolve Anti-Fighter Barrage 6 (x3) against your opponent's units.


    The Metali, Empyrean artificers of legend, were said to have created weapons that harnessed the power of space itself.

  • Metali Void Shielding

    Each time hits are generated against 1 or more of your non-fighter ships, 1 of those ships may use Sustain Damage as if it had that ability


    Capable of more than destruction, the Metali also wrapped their ships in nigh-indestructible plating unable to be replicated using today's methods.

  • Neuraloop

    When a public objective is revealed, you may purge one of your relics to discard that objective and replace it with a random objective from any objective deck; that objective is a public objective, even if it is a secret objective.


    Knowledge. Creation. Control. Have a wonderful day.

  • The Quantumcore

    When you gain this card, gain your breakthrough.

    You have Synergy for all technology types


    The core burned with the heat of a thousand stars, connections forming and reforming a thousand times per second.

       

       

  • The Silver Flame

    The Silver Flame may be exchanged as part of a transaction.

    Action: Roll 1 die and purge this card; if the result is a 10, gain 1 victory point. Otherwise, purge your home system and all units in it; you cannot score public objectives. Put the Fracture into play if it is not already.


    Shen're Ix Ianovar. The flame beyond time and space.

  • The Triad

    This card can be readied and spent as if it were a planet card. Its resource and influence values are equal to 3 plus the number of different types of relic fragments you own.


    The light that shines without reflects the dark it harbors within.

Discordant Stars

  • Accretion Engine

    Apply +1 to the Production value of each of your units with Production. When you produce 1 or more units reduce the combined cost of the produced units by 1.


    What little had been deciphered of the complex machinery was enough to set industries a generation ahead.

  • Azdel's Key

    Action: Purge this card to draw 3 system tiles with a blue-colored back at random. Place 1 of those tiles at the edge of the game board, adjacent to at least 2 other systems. Purge the rest.


    The sprawling astrolabe was still active, after all this time; Azdel's path opened across the void before them.

  • E6-G0 Network

    You may have 2 additional action cards in your hand, game effects cannot prevent you from using this ability. At any time, you may exhaust this card to draw 1 action card.


    The network had lain dormant for too long, and it remained unclear how much would still be serviceable.

  • Eye of Vogul

    After you activate a system: Purge this card to treat 2 of your ships as adjacent to the active system until the end of this tactical action.


    Imagine all the galaxy spilling into your mind as you look to the stars. Don't lose yourself.

  • Forgotten Throne

    Action: Purge this card to either gain 1 relic or immediately score 1 scored secret objective, or 1 of your unscored secret objectives, if you fulfill its requirements.

    Note: This does not allow you to score the same secret twice, or to have more than your current maximum allowed number of scored secrets.


    Lost to the winds of time are the answers behind this forlorn edifice and its sole inscription: "Qnar".

  • Starfall Array

    When 1 or more of your units roll dice for a unit ability, you may add +1 to the result of each of those dice, and 1 of those units may roll 1 additional die.


    After careful study, the predictive targeting algorithms were salvaged and applied across the fleet.

  • Twilight Mirror

    At the start of the agenda phase, you may purge this card to resolve 1 non-strategic action.


    The councilor's speech was interrupted by a rush of whisphered chatter and the hurried shuffling of aides, as the first reports of the attack came in.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.