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Legendary Planets

Prophecy of Kings

  • Hope's End

    |

    Buried in the Ichal Nebula. The Lazax used the toxic wildlife and fierce aurora storms to train their troops. Even now, volatile weapon caches remain hidden beneath its sands.


    Imperial Arms Vault

    You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control or draw 1 action card.

    Buried deep beneath the surface, the lost vaults contain a legion's worth of weapons.

  • Mallice

    |

    Trapped in a space believed to be beyond our universe, a shimmering world of strange energies and disconcerting warping of physical laws sitting at the heart of a strategically vital wormhole nexus.


    Exterrix Headquarters

    You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities to trade goods.

    Founded by black market traders that fled through a wormhole and ended up in the space between.

  • Mirage

    |

    Exists on no known charts and appears deserted to those who stumble across it. However, secretive locals live in cloaked cities heavily defended by swarms of starfighters.


    Mirage Flight Academy

    You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships

    Unsurprisingly, the triple-ace instructors emphasize strike-and-fade tactics and misdirection.

  • Primor

    |

    Large temperate world. Site of several pitched battles during the Twilight Wars due to valuable osmium deposits and a well-educated populace.


    The Atrament

    You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

    A clade of assassin-scholars has watched over Primor, pledged to its populace's survival.

Codices

  • Custodia Vigilia

    |

    Custodia Vigilia. The fully realized seat of the Keleres. A veritable fortress in the heart of Mecatol City. Ten thousand people come and go daily, and the Keleres see them all.

    Legendary Text

    While you control Mecatol Rex, it gains Space Cannon 5 and Production 3.

    Gain 2 command tokens when another player scores VP using Imperial.


    Pax magnifica, bellum gloriosum.

  • Ordinian (Liberation of Ordinian)

    | | Nebula

    The Nekro Virus consumed this former Naaz-Rokha colony virtually down to its bedrock. Restoration efforts have only begun to restore its ravaged biosphere.


    Barren Husk

    You may exhaust this card when you pass to draw 1 action card and gain 1 command token.

    The Nekro Virus had taken everything that Ordinian had to give. Then it took more.

Thunder's Edge

  • Avernus

    | |

    The first artificial world of this galactic age.


    The Nucleus

    Action: Exhaust this card to use the Embers of Muaat's Star Forge faction ability without spending a command token.


    Gashlai energy/matter conversion has many uses.

  • Custodia Vigilia

    |

    Custodia Vigilia. The fully realized seat of the Keleres. A veritable fortress in the heart of Mecatol City. Ten thousand people come and go daily, and the Keleres see them all.


    Legendary Text

    While you control Mecatol Rex, it gains Space Cannon 5 and Production 3.

    Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."


    Pax magnifica, bellum gloriosum.

  • Emelpar

    |

    The legendary ruins on Emelpar's moons must certainly date to before the Lazax, but no other trace of this vanished civilization remains.


    The Acropolis

    You may exhaust this card at the end of your turn to ready another component that isn't a strategy card.


    Grandeur unrivaled, yet nothing but grandeur remains.

  • Faunus

    |

    Faunus is ecologically rich, which supports the controversial biogenetics research of the Maxis order.


    Maxis Central Control

    You may exhaust this card when you pass to gain control of a non-home, non-legendary planet that contains no units and has no attachments.


    The Maxis order has agents and scientists embedded in research teams all across the galaxy.

  • Garbozia

    |

    Once an Imperial dumping ground, the mixture of mineral and chemical waste on Garbozia has become a resource—and a hazard—of its own.


    Doc 'n Pic's Salvage Yard

    You may exhaust this card when you pass to place 1 action card from the discard pile faceup on this card; you can purge cards on this card to play them as if they were in your hand.


    "Throw 'er on the 'eap with the rest."

  • Industrex

    | | Asteroid Field

    With an unusually strong planetary magnetosphere, Industrex also sports an active and quite beautiful atmosphere full of auroras.


    Aeurex Mechanica

    You may exhaust this card when you pass to place 1 ship that matches a unit upgrade technology you own from your reinforcements into a system that contains your ships.


    The Mechanica have refined their prototyping facilities for generations.

  • Mecatol Rex

    Once a splendid place, now a sad devastated wasteland. Only the radiation-shielded Mecatol city, the seat of the powerful Galactic Council, remains habitable.


    The Galactic Council

    You may exhaust this card and discard 1 secret objective at the end of your turn to draw one secret objective.


    Hic fiat opus galaxiae.

  • Ordinian

    | | Nebula

    The Nekro virus consumed this former Naaz-Rokha colony virutally down to its bedrock. Restoration efforts have only begun to restore its ravaged biosphere.


    4X41D "Hyperion" VI

    You may exhaust this card when you pass to draw 1 action card and gain 1 command token.


    A shard of a greater whole, a part of a grand effort.

  • Tempesta

    |

    The frozen halo in Tempesta's sky is a potent fuel for reaction drives. The planet itself is virtually uninhabitable.


    Ionian Fuel Refinery

    You may exhaust this card after you activate a system to apply +1 to the move value of one of your ships during this tactical action.


    The exotic matter of the rings is found nowhere else in the galaxy.

  • Thunder's Edge

    Lightning arcs between the stone spires of the planet. The constant storms give Thunder's Edge its name.


    Jupiter Brain

    Gain your breakthrough when you gain this card if you do not already have it.

    You may exhaust this card at the end of your turn to perform an action.


    Hierarch online. State your request.

  • Styx

    | Gain Relic


    A Song Like Marrow

    When you gain this card, gain 1 victory point.

    When you lose this card, lose 1 victory point.

    The last memory of the universe before.


    Where light goes to die.

Discordant Stars

  • Domna

    | | Nebula

    Buried deep in the heart of a stellar nursery, many vessels lost in the surrounding space have been found across the galaxy without explanation.


    Fractal Gate

    You may exhaust this card at the end of your turn to remove 1 of your ships from the game board and place that unit in an adjacent system that does not contain another player's ships.

    Note: Place means ignore all anomaly restrictions. Transport is not possible with placing

    Craft lost in nearby space have been known to turn up halfway across the galaxy, without explanation.

  • Echo

    |

    The local population of this obscure world, alone, retain the skill and knowledge to safely operate the ancient, sorcerous installations dotting its surface.


    Bi-Phasic Generators

    You may exhaust this card at the end of your turn to place 1 frontier token in a system that does not contain a planet.

    Note: Only 1 frontier token can be in a system at any time

    "The trick," the Echoan shouted above the cacophony of the machine, "is to look at what isn't there."

  • Prism

    |

    Harboring the Library of an ancient emperor, the local population tell cryptic stories of a malevolent trickster spirit.


    Mystic Library

    You may exhaust this card at the end of your turn and purge a non-faction, non-unit upgrade technology you own to gain 1 technology with the same number of prerequisites.

    "Let me help," laughed a strange voice, as the terminal ahead began to glow with forbidden promises.

  • Silence

    |

    A barren rock distantly orbitting a small red star and home to a forgotten boneyard where countless rows of decommissioned ships rest forlorn and forgotten.


    Imperial Salvage Yard

    You may exhaust this card at the end of your turn to place 1 cruiser from your reinforcements in any system that contains 1 or more of your ships.

    Among the hulks and scrap, a substantial number of spaceworthy vessels remain.

  • Tarrock

    |

    An unusually geothermally active surface makes this planet the ideal destination for anything the council would prefer disappeared.


    Council Black Site

    After an agenda is revealed, you may exhaust this card to predict aloud an outcome of that agenda. If your prediction is correct, draw 1 secret objective.

    Few know the precise location of the cloaked station, or what takes place inside it.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.