Deepwrought Scholarate ¶
~Together~sing~one~together~
~sing~deep~together~ends~suffering~
~life~triumphs~death~
—Aello, Kieros
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
During setup, research technology twice
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Faction Abilities¶
Research Team¶
When ground forces are committed, if your units on that planet are not already coexisting, you may choose for your units to coexist.
Oceanbound¶
When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more oceans cards than there are planets that contain your coexisting units, discard ocean cards until you do not.
Ocean Cards
Brine Pool¶
Sites with unique oceanic chemistry are of obvious interest to Deepwrought Researchers.
Coral Reef¶
Coral-analogues have evolved on many worlds, and their "reefs" are always areas of intense biodiversity.
Deep Abyss¶
The Abyssal zone features such dramatic pressure that even most Hylar need assistance to survive in the lightless depths.
Ice Shelf¶
Drylanders frequently discount the scientific opportunities to be found beneath their own polar ice sheets.
Lost Fleet¶
Although usually badly degraded by water and time, shipwrecks remain fascinating areas of exploration and study, whether those ships sailed sea or stars.
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Flagship¶
D.W.S. Luminous ¶
Unit Type: Flagship
This ship can move through systems that contain your units, even if other players' units are present; if it would, apply +1 to its move value for each of those systems.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 6 |
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Mech ¶
Eanautic ¶
Unit Type: Mech
When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.
- Sustain Damage
- Production 1
| Cost 2 | Combat 6 |
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Faction Technologies¶
Hydrothermal Mining ¶
Requirements:
At the start of the status phase, gain 1 trade good for each ocean card in play.
Radical Advancement ¶
Requirements:
At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.
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Leaders ¶
Agent: Doctor Carrina – Oceanographer ¶
Unlock: Always Unlocked
When another player researches a technology:
You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistance on a non-home planet they control.
"So many charts...fascinating." Ruthenia peered at Carrina's workspace through the tiny display. Several small aquariums lined each wall. "There is one problem though," she stated, raising her metallic shoulders in a sheepish shrug. "I'm rather heavy, you see. I can't swim..."
Commander: Aello – Ikaten Kieros ¶
Unlock: Have an ocean card in play.
When another player spends resources to research a technology:
That player may reduce the cost by 1; if they do, gain 1 commodity or convert 1 of your commodities to a trade good.
The Kieros were joyful and peace-loving—the Hylar reserved and calculating. Aello sought to bridge the gap between them, one verse, one lyric at a time.
Hero: Ta Zern – Scholarate Founder ¶
Unlock: Have 3 scored objectives.
Wave Function Collapse: The Laws Unwritten
Action: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks.
Then, each player that purged a technology they owned researches another technology.
Ikatena was not Ta Zern's home. It was not the home of any Hylar, for that matter. But it represented a shift. A change for his people. A necessary one, if they were to survive this new age.
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Breakthrough ¶
Visionaria Select ¶
Action: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched in this way.
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Faction Promissory Note¶
Deepwrought Scholarate – Share Knowledge ¶
Action: Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card.
Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.