Titans of Ul ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Elysium
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Scanlink Drone Network ¶
Requirements: None
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Scanlink Drone Network¶
Requirements: None
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
Whenever you would resolve an exploration card, you may instead discard that card and gain 1 trade good.
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Faction Abilities¶
Terragenesis¶
After you explore a planet that does not have a sleeper token, you may place or move 1 sleeper token onto that planet.
Awaken¶
After you activate a system that contains 1 or more of your sleeper tokens, you may replace each of those tokens with 1 PDS from your reinforcements.
Coalesce¶
If your flagship or your Awaken faction ability places your units into the same space area or onto the same planet as another player's units, your units must participate in combat during "Space Combat" or "Ground Combat" steps.
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Flagship¶
Ouranos ¶
Unit Type: Flagship
Deploy: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Hecatoncheires ¶
Unit Type: Mech
Deploy: When you would place a PDS on a planet, you may place 1 mech and 1 infantry on that planet instead.
- Sustain Damage
| Cost 2 | Combat 6 |
Special Units¶
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Faction Technologies¶
Saturn Engine II ¶
Requirements:
Unit Type: Cruiser
- Sustain Damage
| Cost 2 | Combat 6 | Move 3 | Capacity 2 |
Hel-Titan II ¶
Requirements:
Unit Type: PDS
This unit is treated as both a structure and a ground force. It cannot be transported.
You may use this unit's Space Cannon against ships that are adjacent to this unit's systems.
- Planetary Shield
- Space Cannon 5
- Sustain Damage
- Production 1
| Combat 6 |
Saturn Engine II¶
Requirements:
Unit Type: Cruiser
- Sustain Damage
| Cost 2 | Combat 6 | Move 3 | Capacity 2 |
Hel-Titan II¶
Requirements:
Unit Type: PDS
Planetary Shield * Space Cannon 5 * Sustain Damage * Production 1
This unit is treated as both a structure and a ground force. It cannot be transported.
You may use this unit's Space Cannon against ships that are adjacent to this unit's systems.
| Combat 6 |
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Leaders ¶
Agent: Tellurian – The Protector¶
Unlock: Always Unlocked
Before a hit would be assigned:
You may exhaust this card to cancel that hit.
Commander: Tungstantus – The Gardener¶
Unlock: Have 5 structures on the game board.
When 1 or more of your units use Production:
You may gain 1 trade good.
Hero: Ul the Progenitor - Elysium's Core¶
Unlock: Have 3 scored objectives.
Geoform: Awakening
Action:
Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the Space Cannon 5 (x3) ability as if it were a unit.
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Breakthrough ¶
Slumberstate Computing ¶
When Coalescence results in a ground combat, if you commit no other units, you may choose for your units to coexist instead. During the status phase, for each player you are coexisting with, you and that player each draw 1 additional action card.
Other players may allow you to place a sleeper token on a planet they control.
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Faction Promissory Note¶
Titans of Ul – Terraform ¶
Action: Attach this card to a non-home planet you control other than Mecatol Rex.
Its resource and influence values are each increased by 1 and it is treated as having all 3 planet traits (Cultural, Hazardous, and Industrial).