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Naaz-Rokha Alliance

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Naazir
    • Rokha
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    At the end of your turn, you may discard 2 action cards to explore a readied planet you control.


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When you pass, you may spend 6 influence to research a unit upgrade technology.

  • Faction Abilities


    Distant Suns

    When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.

    Fabrication

    Action: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.

  • Flagship


    Visz El Vir

    Unit Type: Flagship


    Your mechs in this system roll 1 additional die during combat.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 4 |

  • Mech


    Eidolon

    Unit Type: Mech


    If this unit is in the space area of the active system at the start of a space combat, flip this card.

    • Sustain Damage

    | Cost 2 | Combat 6 |



    Z-Grav Eidolon

    Unit Type: Mech


    If this unit is in the space area of the active system, it is also a ship.

    At the end of a space battle in the active system, flip this card.


    | Cost 2 | Combat 8 |

  • Faction Technologies


    Supercharge

    Requirements:

    At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.


    Pre-Fab Arcologies

    Requirements:

    After you explore a planet, ready that planet.

    Supercharge

    Requirements:

    At the start of a combat round, you may exhaust a relic fragment in your play area to apply +1 to the results of each of your units' combat rolls during this combat round.


    Pre-Fab Arcologies

    Requirements:

    After you explore a planet, ready that planet.

  • Leaders


    Agent: Garv and Gunn – Plucky Archaeologists

    Unlock: Always Unlocked

    At the end of a player's turn:

    You may exhaust this card to allow that player to explore 1 of their planets.


    Commander: Dart and Tai – Adrenaline Junkies

    Unlock: Have mechs in 3 systems.

    After you gain control of a planet that was controlled by another player:

    You may explore that planet.


    Hero: Hesh and Prit – Architect Savants

    Unlock: Have 3 scored objectives.

    Perfect Synthesis: Forge Legend

    Action:

    Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards. during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

  • Breakthrough


    Absolute Synergy

    When you have 4 mechs in the same system, you may return 3 of those mechs to your reinforcements to flip this card and place it on top of your mech card.



    Eidolon Maximum

    Unit Type: Mech


    This unit is both a ship and ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.

    • Sustain Damage

    | Combat 4 | Move 3 |


  • Faction Promissory Note


    Naaz-Rokha Alliance - Black Market Forgery


    Action: Purge 2 of your relic fragments of the same type to gain 1 relic. Then, return this card to the Naaz-Rokha player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.