Naaz-Rokha Alliance ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
-
Home System¶
- Naazir
- Rokha
- Commodities: 3
-
Starting Space Units¶
-
Starting Ground Units¶
-
Starting Technologies¶
Psychoarchaeology ¶
Requirements: None
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.
AI Development Algorithm ¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Psychoarchaeology¶
Requirements: None
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
At the end of your turn, you may discard 2 action cards to explore a readied planet you control.
AI Development Algorithm¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
-
Faction Abilities¶
Distant Suns¶
When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.
Fabrication¶
Action: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.
-
Flagship¶
Visz El Vir ¶
Unit Type: Flagship
Your mechs in this system roll 1 additional die during combat.
- Sustain Damage
| Cost 8 | Combat 9 | Move 1 | Capacity 4 |
-
Mech ¶
Eidolon ¶
Unit Type: Mech
If this unit is in the space area of the active system at the start of a space combat, flip this card.
- Sustain Damage
| Cost 2 | Combat 6 |
Z-Grav Eidolon ¶
Unit Type: Mech
If this unit is in the space area of the active system, it is also a ship.
At the end of a space battle in the active system, flip this card.
| Cost 2 | Combat 8 |
-
Faction Technologies¶
-
Leaders ¶
Agent: Garv and Gunn – Plucky Archaeologists¶
Unlock: Always Unlocked
At the end of a player's turn:
You may exhaust this card to allow that player to explore 1 of their planets.
Commander: Dart and Tai – Adrenaline Junkies¶
Unlock: Have mechs in 3 systems.
After you gain control of a planet that was controlled by another player:
You may explore that planet.
Hero: Hesh and Prit – Architect Savants¶
Unlock: Have 3 scored objectives.
Perfect Synthesis: Forge Legend
Action:
Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards. during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.
-
Breakthrough ¶
Absolute Synergy ¶
When you have 4 mechs in the same system, you may return 3 of those mechs to your reinforcements to flip this card and place it on top of your mech card.
⇋
Eidolon Maximum ¶
Unit Type: Mech
This unit is both a ship and ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.
- Sustain Damage
| Combat 4 | Move 3 |
⇋
-
Faction Promissory Note¶
Naaz-Rokha Alliance - Black Market Forgery ¶
Action: Purge 2 of your relic fragments of the same type to gain 1 relic. Then, return this card to the Naaz-Rokha player.