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Mahact Gene-Sorcerers

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Ixth
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Bio-Stims

    Requirements:

    You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies.


    Predictive Intelligence

    Requirements:

    At the end of your turn, you may exhaust this card to redistribute your command tokens.

    When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

    Bio-Stims

    Requirements:

    You may exhaust this card at the end of your turn to ready 1 of your other technologies.


    Predictive Intelligence

    Requirements:

    At the start of your turn, you may exhaust this card to redistribute your command tokens.

    When you cast votes during the agenda phase, you may cast 3 additional votes

  • Faction Abilities


    Edict

    When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other player's tokens in your fleet pool increase your fleet limit but cannot be redistributed.

    Imperia

    While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.

    Hubris

    During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory note.

  • Flagship


    Arvicon Rex

    Unit Type: Flagship


    During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Starlancer

    Unit Type: Mech


    After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Crimson Legionnaire I

    Unit Type: Infantry


    After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.


    | Cost 1 | Combat 8 |

  • Faction Technologies


    Crimson Legionnaire II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet you control in your home system.


    | Cost 1 | Combat 7 |


    Genetic Recombination

    Requirements:

    You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.

    Crimson Legionnaire II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, gain 2 commodities or convert 1 of your commodities to a trade good. Then, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your structures.


    | Cost 1 | Combat 7 |


    Genetic Recombination

    Requirements:

    When you would cast votes during the agenda phase, you may exhaust 1 planet controlled by each other player whose command tokens are on the Mahact player's command sheet.

    You may cast votes from these planets as if you controlled them, even if you would otherwise be prevented from voting.

  • Leaders


    Agent: Jae Mir Kan – Archon of Prosperity

    Unlock: Always Unlocked

    When you would spend a command token during the secondary ability of a strategic action:

    You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.


    Commander: Il Na Viroset – Archon of Virtue

    Unlock: Have 2 other factions' command tokens in your fleet pool.

    During your tactical actions:

    You can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.

    Note: This is not really a tactical action and does not trigger any "on activation" effects. It's really a component action in effect.


    Hero: Airo Shir Aur – Archon of Command

    Unlock: Have 3 scored objectives.

    Benediction: Pax Magnifica

    Action:

    Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system. neither player can retreat or resolve abilities that would move their ships. Then, purge this card.

  • Breakthrough


    Vaults of the Heir

    Action: Exhaust this card and purge 1 of your technologies to gain 1 relic.

  • Faction Promissory Note


    Mahact Gene-Sorcerers - Scepter of Dominion


    At the start of the strategy phase:

    Choose 1 non-home system that contains your units, each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system. Then, return this card to the Mahact player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.