Mahact Gene-Sorcerers ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Ixth
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Bio-Stims ¶
Requirements:
You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies.
Predictive Intelligence ¶
Requirements:
At the end of your turn, you may exhaust this card to redistribute your command tokens.
When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Bio-Stims¶
Requirements:
You may exhaust this card at the end of your turn to ready 1 of your other technologies.
Predictive Intelligence¶
Requirements:
At the start of your turn, you may exhaust this card to redistribute your command tokens.
When you cast votes during the agenda phase, you may cast 3 additional votes
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Faction Abilities¶
Edict¶
When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other player's tokens in your fleet pool increase your fleet limit but cannot be redistributed.
Imperia¶
While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.
Hubris¶
During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory note.
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Flagship¶
Arvicon Rex ¶
Unit Type: Flagship
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Starlancer ¶
Unit Type: Mech
After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Crimson Legionnaire I ¶
Unit Type: Infantry
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.
| Cost 1 | Combat 8 |
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Faction Technologies¶
Crimson Legionnaire II ¶
Requirements:
Unit Type: Infantry
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card.
At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
| Cost 1 | Combat 7 |
Genetic Recombination ¶
Requirements:
You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.
Crimson Legionnaire II¶
Requirements:
Unit Type: Infantry
After this unit is destroyed, gain 2 commodities or convert 1 of your commodities to a trade good. Then, place the unit on this card.
At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your structures.
| Cost 1 | Combat 7 |
Genetic Recombination¶
Requirements:
When you would cast votes during the agenda phase, you may exhaust 1 planet controlled by each other player whose command tokens are on the Mahact player's command sheet.
You may cast votes from these planets as if you controlled them, even if you would otherwise be prevented from voting.
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Leaders ¶
Agent: Jae Mir Kan – Archon of Prosperity¶
Unlock: Always Unlocked
When you would spend a command token during the secondary ability of a strategic action:
You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.
Commander: Il Na Viroset – Archon of Virtue¶
Unlock: Have 2 other factions' command tokens in your fleet pool.
During your tactical actions:
You can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
Note: This is not really a tactical action and does not trigger any "on activation" effects. It's really a component action in effect.
Hero: Airo Shir Aur – Archon of Command¶
Unlock: Have 3 scored objectives.
Benediction: Pax Magnifica
Action:
Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system. neither player can retreat or resolve abilities that would move their ships. Then, purge this card.
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Breakthrough ¶
Vaults of the Heir ¶
Action: Exhaust this card and purge 1 of your technologies to gain 1 relic.
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Faction Promissory Note¶
Mahact Gene-Sorcerers - Scepter of Dominion ¶
At the start of the strategy phase:
Choose 1 non-home system that contains your units, each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system. Then, return this card to the Mahact player.