Empyrean ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- The Dark | Nebula
- Commodities: 4
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Dark Energy Tap ¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Dark Energy Tap¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
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Faction Abilities¶
Voidborn¶
Nebulae do not affect your ships' movement.
Aetherpassage¶
After a player activates a system, you may allow that player to move their ships through systems that contain your ships.
Dark Whispers¶
During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.
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Flagship¶
Dynamo ¶
Unit Type: Flagship
After any player's unit in this system or an adjacent system uses Sustain Damage, you may spend 2 influence to repair that unit.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Watcher ¶
Unit Type: Mech
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Aetherstream ¶
Requirements:
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
Voidwatch ¶
Requirements:
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
Aetherstream¶
Requirements:
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
Voidwatch¶
Requirements:
At any time, you may look at the top card of the frontier exploration deck.
After you do, you may exhaust this card to shuffle the frontier exploration deck.
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
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Leaders ¶
Agent: Acamar – The Gift of Night¶
Unlock: Always Unlocked
After a player moves ships into a system that does not contain any planets:
You may exhaust this card: that player gains 1 command token.
Commander: Xuange – The Archivist¶
Unlock: Be neighbors with all other players.
After another player moves ships into a system that contains 1 of your command tokens:
You may return that token to your reinforcements.
Hero: Conservator Procyon – One with the Void¶
Unlock: Have 3 scored objectives.
Multiverse Shift: Opening the Eye
Action:
Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
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Breakthrough ¶
Void Tether ¶
When you activate a system that contains or is adjacent to a unit or planet you control, you may place or move 1 of your void tether tokens onto a border that system shares with another system; other players do not treat those systems as adjacent to each other unless you allow it.
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Faction Promissory Notes¶
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Empyrean – Dark Pact ¶
Action: Place this card face up in your play area.
When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
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Empyrean – Blood Pact ¶
Action: Place this card face up in your play area.
When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.