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Vuil'raith Cabal

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Acheron
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Self-Assembly Routines

    Requirements:

    After 1 or more of your units use Production, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.

    Self-Assembly Routines

    Requirements:

    When you produce mechs, you may produce 1 additional mech for its cost.

    Action: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks.

  • Faction Abilities


    Devour

    Capture your opponent's non-structure units that are destroyed during combat.

    Amalgamation

    When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.

    Riftmeld

    When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of the technology's prerequisites.

  • Flagship


    The Terror Between

    Unit Type: Flagship


    Capture all other non-structure units that are destroyed in this system, including your own.

    • Sustain Damage
    • Bombardment 5

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Reanimator

    Unit Type: Mech


    When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Dimensional Tear I

    Unit Type: Space Dock


    This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.

    Up to 6 fighters in this system do not count against your ships' capacity.

    • Production 5
  • Faction Technologies


    Dimensional Tear II

    Requirements:

    Unit Type: Space Dock


    This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.

    Up to 12 fighters in this system do not count against your ships' capacity.

    • Production 7

    Vortex

    Requirements:

    Action: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.

    Dimensional Tear II

    Requirements:

    Unit Type: Space Dock


    This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.

    Up to 10 fighters in this system do not count against your ships' capacity.

    1 non-fighter ship in this system does not count against your fleet pool.

    • Production 7

    Vortex

    Requirements:

    Action: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.

  • Leaders


    Agent: The Stillness of Stars – Oppressive Silence

    Unlock: Always Unlocked

    After another player replenishes commodities:

    You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.


    Commander: That Which Molds Flesh – Grisly Abomination

    Unlock: Have units in 3 gravity rifts.

    When you produce fighter or infantry units:

    Up to 2 of those units do not count against your Production limit.


    Hero: It Feeds on Carrion – Twisted Horror

    Unlock: Have 3 scored objectives.

    Dimensional Anchor: Event Horizon

    Action:

    Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear. On a 1-3, capture that unit. If this causes a player's ground forces or fighter to be removed, also capture those units. Then, purge this card.

  • Breakthrough


    Al'raith Ix Ianovar

    This breakthrough causes the Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts.

    Apply +1 to the Move value of each of your ships that start their movement in the Fracture.

  • Faction Promissory Note


    Vuil'raith Cabal – Crucible


    After you activate a system:

    Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead.

    Then, return this card to the Vuil'raith player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.