Argent Flight ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Valk
- Avar
- Ylir
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose two of the following:¶
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Choose two of the following:¶
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
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Faction Abilities¶
Zeal¶
You always vote first during the agenda phase.
When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.
Raid Formation¶
When your units use Anti-Fighter Barrage:
For each hit produced in excess of your opponent's Fighters, choose 1 of your opponent's ships that has Sustain Damage to become damaged.
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Flagship¶
Quetzecoatl ¶
Unit Type: Flagship
Other players cannot use Space Cannon against your ships in this system.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Aerie Sentinel ¶
Unit Type: Mech
This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Strike Wing Alpha I ¶
Unit Type: Destroyer
- Anti-Fighter Barrage 9 (x2)
| Cost 1 | Combat 8 | Move 2 | Capacity 1 |
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Faction Technologies¶
Strike Wing Alpha II ¶
Requirements:
Unit Type: Destroyer
When this unit uses Anti-Fighter Barrage, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
- Anti-Fighter Barrage 6 (x3)
| Cost 1 | Combat 7 | Move 2 | Capacity 1 |
Aerie Hololattice ¶
Requirements:
Other players cannot move ships through systems that contain your structures.
Each planet that contains 1 or more of your structures gains the Production 1 ability as if it were a unit.
Strike Wing Alpha II¶
Requirements:
Unit Type: Destroyer
When this unit generates a hit on a combat roll, your opponent must destroy 1 fighter in the active system, if able.
When this unit uses Anti-Fighter Barrage, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
- Anti-Fighter Barrage 6 (x3)
| Cost 1 | Combat 7 | Move 2 | Capacity 1 |
Aerie Hololattice¶
Requirements:
Other players cannot move ships through systems that contain your structures.
Each planet that contains 1 or more of your structures gains the Production X ability as if it were a unit, where X is the number of structures on that planet.
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Leaders ¶
Agent: Trilossa Aun Mirik – Scorn of Ylir¶
Unlock: Always Unlocked
When a player produces ground forces in a system:
You may exhaust this card: that player may place those units on any planets they control in that system and any adjacent systems.
Commander: Trrakan Aun Zulok – Strike Wing Commander¶
Unlock: Have 6 units that have Anti-Fighter Barrage, Space Cannon, or Bombardment on the game board.
When 1 or more of your units make a roll for a unit ability:
You may choose 1 of those units to roll 1 additional die.
Hero: Mirik Aun Sissiri – Flightmaster¶
Unlock: Have 3 scored objectives.
Helix Protocol: Flock Migration
Action:
Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.
Note: This can move/carry ground forces and fighters up to capacity, but cannot land them
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Breakthrough ¶
Wing Transfer ¶
When you activate a system that contains only your units, you may place command tokens from your reinforcements into any systems adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.
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Faction Promissory Note¶
Argent Flight – Strike Wing Ambuscade ¶
When your units make a roll for a unit ability: Choose 1 unit to roll 1 additional die.
Then, return this card to the Argent player.