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Argent Flight

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Valk
    • Avar
    • Ylir
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose two of the following:

    Sarween Tools

    Requirements: None

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.

    Choose two of the following:

    Sarween Tools

    Requirements: None

    When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.

    During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.

    When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.

    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.

  • Faction Abilities


    Zeal

    You always vote first during the agenda phase.

    When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.

    Raid Formation

    When your units use Anti-Fighter Barrage:

    For each hit produced in excess of your opponent's Fighters, choose 1 of your opponent's ships that has Sustain Damage to become damaged.

  • Flagship


    Quetzecoatl

    Unit Type: Flagship


    Other players cannot use Space Cannon against your ships in this system.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 3 |

  • Mech


    Aerie Sentinel

    Unit Type: Mech


    This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Strike Wing Alpha I

    Unit Type: Destroyer


    • Anti-Fighter Barrage 9 (x2)

    | Cost 1 | Combat 8 | Move 2 | Capacity 1 |

  • Faction Technologies


    Strike Wing Alpha II

    Requirements:

    Unit Type: Destroyer


    When this unit uses Anti-Fighter Barrage, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.

    • Anti-Fighter Barrage 6 (x3)

    | Cost 1 | Combat 7 | Move 2 | Capacity 1 |


    Aerie Hololattice

    Requirements:

    Other players cannot move ships through systems that contain your structures.

    Each planet that contains 1 or more of your structures gains the Production 1 ability as if it were a unit.

    Strike Wing Alpha II

    Requirements:

    Unit Type: Destroyer


    When this unit generates a hit on a combat roll, your opponent must destroy 1 fighter in the active system, if able.

    When this unit uses Anti-Fighter Barrage, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.

    • Anti-Fighter Barrage 6 (x3)

    | Cost 1 | Combat 7 | Move 2 | Capacity 1 |


    Aerie Hololattice

    Requirements:

    Other players cannot move ships through systems that contain your structures.

    Each planet that contains 1 or more of your structures gains the Production X ability as if it were a unit, where X is the number of structures on that planet.

  • Leaders


    Agent: Trilossa Aun Mirik – Scorn of Ylir

    Unlock: Always Unlocked

    When a player produces ground forces in a system:

    You may exhaust this card: that player may place those units on any planets they control in that system and any adjacent systems.


    Commander: Trrakan Aun Zulok – Strike Wing Commander

    Unlock: Have 6 units that have Anti-Fighter Barrage, Space Cannon, or Bombardment on the game board.

    When 1 or more of your units make a roll for a unit ability:

    You may choose 1 of those units to roll 1 additional die.


    Hero: Mirik Aun Sissiri – Flightmaster

    Unlock: Have 3 scored objectives.

    Helix Protocol: Flock Migration

    Action:

    Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

    Note: This can move/carry ground forces and fighters up to capacity, but cannot land them

  • Breakthrough


    Wing Transfer

    When you activate a system that contains only your units, you may place command tokens from your reinforcements into any systems adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.

  • Faction Promissory Note


    Argent Flight – Strike Wing Ambuscade


    When your units make a roll for a unit ability: Choose 1 unit to roll 1 additional die.

    Then, return this card to the Argent player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.