Zelian Purifier ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Zelian
- Gen
- Asteroid Field
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
AI Development Algorithm ¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
AI Development Algorithm¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
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Faction Abilities¶
Obsessive Designs¶
During the action phase, after you research a unit upgrade technology, you may use the Production ability of 1 of your space docks in your home system to produce units of that type, reducing the combined cost of the produced units by 2.
Biophobic¶
During the agenda phase, the number of votes you cast is instead equal to the number of planets you exhaust to cast votes.
Paranoia¶
Game effects other than your command tokens cannot prevent you from activating or moving ships into your home system.
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Flagship¶
World-Cracker ¶
Unit Type: Flagship
When this unit makes a combat or unit ability roll, it rolls 1 additional die for each asteroid field adjacent to this unit.
- Sustain Damage
- Bombardment 5
- Anti-Fighter Barrage 5
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Collider ¶
Unit Type: Mech
At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Impactor I ¶
Unit Type: Infantry
During invasion, this unit must commit to a planet it bombards.
- Bombardment 9
| Cost 1 | Combat 8 |
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Faction Technologies¶
Impactor II ¶
Requirements:
Unit Type: Infantry
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.
At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
- Bombardment 8
| Cost 1 | Combat 7 |
Shard Volley ¶
Requirements:
When 1 or more of your units produce 1 or more hits during a Bombardment roll against a planet, produce 1 additional hit for that roll.
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Leaders ¶
Agent: Zelian A – The Mutilator ¶
Unlock: Always Unlocked
At the start of invasion:
You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.
Commander: Zelian B – The Hunter ¶
Unlock: Have 1 or more ships in 2 systems that contain an asteroid field.
Ongoing
Each of your Dreadnoughts and War Suns without Anti-Fighter Barrage gains Anti-Fighter Barrage 5.
Hero: Zelian R – The Destroyer ¶
Unlock: Have 3 scored objectives.
Cataclysm: Celestial Impact
After you move a unit with Bombardment into a non-home system other than Mecatol Rex:
You may gain trade goods equal to the total combined resource values of planets in that system. If you do, destroy all units on planets in that system and replace that system tile with the Zelian asteroid tile. Then, purge this card and each planet card that corresponds to the replaced system tile.
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Faction Promissory Note¶
Zelian Purifier – Hyperkinetic Ordnance ¶
When 1 or more of your units would make a Bombardment roll:
If you produce 1 or more hits during this Bombardment roll, produce 1 additional hit for that roll.
Then, return this card to the Zelian player.