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Zelian Purifier

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Zelian
    • Gen
    • Asteroid Field
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When you pass, you may spend 6 influence to research a unit upgrade technology.

  • Faction Abilities


    Obsessive Designs

    During the action phase, after you research a unit upgrade technology, you may use the Production ability of 1 of your space docks in your home system to produce units of that type, reducing the combined cost of the produced units by 2.

    Biophobic

    During the agenda phase, the number of votes you cast is instead equal to the number of planets you exhaust to cast votes.

    Paranoia

    Game effects other than your command tokens cannot prevent you from activating or moving ships into your home system.

  • Flagship


    World-Cracker

    Unit Type: Flagship


    When this unit makes a combat or unit ability roll, it rolls 1 additional die for each asteroid field adjacent to this unit.

    • Sustain Damage
    • Bombardment 5
    • Anti-Fighter Barrage 5

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Collider

    Unit Type: Mech


    At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Impactor I

    Unit Type: Infantry


    During invasion, this unit must commit to a planet it bombards.

    • Bombardment 9

    | Cost 1 | Combat 8 |

  • Faction Technologies


    Impactor II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

    • Bombardment 8

    | Cost 1 | Combat 7 |


    Shard Volley

    Requirements:

    When 1 or more of your units produce 1 or more hits during a Bombardment roll against a planet, produce 1 additional hit for that roll.

  • Leaders


    Agent: Zelian A – The Mutilator

    Unlock: Always Unlocked

    At the start of invasion:

    You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.


    Commander: Zelian B – The Hunter

    Unlock: Have 1 or more ships in 2 systems that contain an asteroid field.

    Ongoing

    Each of your Dreadnoughts and War Suns without Anti-Fighter Barrage gains Anti-Fighter Barrage 5.


    Hero: Zelian R – The Destroyer

    Unlock: Have 3 scored objectives.

    Cataclysm: Celestial Impact

    After you move a unit with Bombardment into a non-home system other than Mecatol Rex:

    You may gain trade goods equal to the total combined resource values of planets in that system. If you do, destroy all units on planets in that system and replace that system tile with the Zelian asteroid tile. Then, purge this card and each planet card that corresponds to the replaced system tile.

  • Faction Promissory Note


    Zelian Purifier – Hyperkinetic Ordnance


    When 1 or more of your units would make a Bombardment roll:

    If you produce 1 or more hits during this Bombardment roll, produce 1 additional hit for that roll.

    Then, return this card to the Zelian player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.