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Veldyr Sovreignty

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Rhune
    • Commodities: 4
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When you pass, you may spend 6 influence to research a unit upgrade technology.

  • Faction Abilities


    Corporate Entity

    During setup, take the additional Veldyr faction promissory notes; you have 4 faction promissory notes. "Branch Office" attachments do not count toward scoring objectives.

    Holding Company

    At the start of the status phase, for each planet that has a Branch Office attachment, you may gain 1 commodity or convert 1 of your commodities to a trade good.

    Targeted Acquisition

    At the start of the status phase, you may give 1 of your faction promissory notes in your hand to 1 of your neighbors.

  • Flagship


    Richtyrian

    Unit Type: Flagship


    When this ship makes a combat roll, it rolls 1 additional die for each round of combat that has been resolved this combat.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 3 |

  • Mech


    Aurora Stormcaller

    Unit Type: Mech


    After a player activates this system, you may remove this unit from the game board to place 1 PDS from your reinforcements on this planet.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Lancer Dreadnought I

    Unit Type: Dreadnought


    • Sustain Damage
    • Bombardment 5
    • Space Cannon 8

    | Cost 4 | Combat 5 | Move 1↑ | Capacity 1 |

  • Faction Technologies


    Lancer Dreadnought II

    Requirements:

    Unit Type: Dreadnought


    This unit cannot be destroyed by "Direct Hit" action cards.

    • Sustain Damage
    • Bombardment 5
    • Space Cannon 5

    | Cost 4 | Combat 5 | Move 2 | Capacity 1 |


    SEIDR Project

    Requirements:

    At the end of each round of space combat, you may use the Space Cannon of 1 of your units in the active system against your opponent's ships, without rolling additional dice.

  • Leaders


    Agent: Solis Morden – Research and Development

    Unlock: Always Unlocked

    When a player spends resources to research:

    You may exhaust this card to allow that player to spend the influence of 1 planet they control as resources.


    Unlock: 2 other players control 1 or more planets that have Branch Office attachments.

    When you research a technology that is owned by a player who controls a planet with a Branch Office attachment:

    You may ignore 1 prerequisite on that technology.


    Hero: Auberon Elyrin – Chairman

    Unlock: Have 3 scored objectives.

    Twilight Protocol: A New Dawn

    Action:

    For each planet that has a Branch Office attachment, you may gain 1 unit upgrade technology of the same unit type as 1 owned by the player that controls that planet. Then, purge this card.

  • Faction Promissory Notes


    Veldyr Sovreignty – Branch Office – Tax Haven


    When you receive this card, you must attach it to a non-home planet you control other than Mecatol Rex that does not have a Branch Office attachment. Its influence value is increased by 1.


    Veldyr Sovreignty – Branch Office – Broadcast Hub


    When you receive this card, you must attach it to a non-home planet you control other than Mecatol Rex that does not have a Branch Office attachment. Its influence value is increased by 1.


    Veldyr Sovreignty – Branch Office – Reserve Bank


    When you receive this card, you must attach it to a non-home planet you control other than Mecatol Rex that does not have a Branch Office attachment. Its resource value is increased by 1.


    Veldyr Sovreignty – Branch Office – Orbital Shipyard


    When you receive this card, you must attach it to a non-home planet you control other than Mecatol Rex that does not have a Branch Office attachment. Its resource value is increased by 1.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.