Vaylerian Scourge ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Vaylar
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Dark Energy Tap ¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Dark Energy Tap¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
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Faction Abilities¶
Cargo Raiders¶
During the first round of a space combat, you may prevent your opponent from declaring a retreat unless they spend 1 trade good.
Scour¶
Once per tactical action, after you gain control of a planet, you may discard 1 action card to ready that planet.
Raze¶
After 1 or more of another player's structures are destroyed on a planet that contains your units, you may replenish your commodities.
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Flagship¶
Lost Cause ¶
Unit Type: Flagship
At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system.
- Sustain Damage
| Cost 8 | Combat 7 | Move 2 | Capacity 3 |
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Mech ¶
Eclipse ¶
Unit Type: Mech
During your tactical actions, hits produced by Space Cannon cannot be assigned to 1 of your ships in this system.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Raider I ¶
Unit Type: Cruiser
During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able.
This unit may only transport ground forces.
| Cost 2 | Combat 7 | Move 2 | Capacity 1 |
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Faction Technologies¶
Raider II ¶
Requirements:
Unit Type: Cruiser
During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able.
| Cost 2 | Combat 6 | Move 3 | Capacity 1 |
Scavenger Exos ¶
Requirements:
Once per action, after you win a ground combat, you may draw 1 action card.
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Leaders ¶
Agent: Yvin Korduul – Political Gambler ¶
Unlock: Always Unlocked
After a player gains control of a planet:
You may exhaust this card to allow that player to draw 1 action card.
Commander: Pyndil Gonsuul – Strike Team Coordinator ¶
Unlock: Control 3 planets that each have the same trait.
After you activate a system:
Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action.
Hero: Dyln Harthuul – Vice Admiral of Fleet Group 15 ¶
Unlock: Have 3 scored objectives.
Spear of Vaylar: Hidden Vanguard
After you activate a system:
Remove 1 of your command tokens from the board and gain 1 command token.
Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships' combat rolls.
At the end of this turn, purge this card.
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Faction Promissory Note¶
Vaylerian Scourge – Clan's Favor ¶
At the start of a round of space combat:
The Vaylerian player discards 1 action card. Then, move all of your ships from the active system to an adjacent system that does not contain another player's ships; the space combat ends in a draw.
Then, place a command token from your reinforcements in that system and return this card to the Vaylerian player.