Vaden Banking Clans ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
-
Home System¶
- Vadarian
- Norvus
- Commodities: 3
-
Starting Space Units¶
-
Starting Ground Units¶
-
Starting Technologies¶
Choose two of the following:¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Choose two of the following:¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
-
Faction Abilities¶
Fine Print¶
After a player resolves the secondary ability of 1 of your strategy cards, place up to 1 of their control tokens on your faction sheet.
Collateralized Loans¶
After 1 of your opponent's ships is destroyed during a round of space combat, you may remove 1 of that player's control tokens from your faction sheet to place 1 ship of that type from your reinforcements in the active system.
Binding Debts¶
Other players may place their control tokens on your faction sheet at any time.
At the start of the status phase, each of your neighbors may give you 1 trade good to remove up to 2 of their control tokens from your faction sheet.
-
Flagship¶
Aurum Vadra ¶
Unit Type: Flagship
After this unit produces 1 or more hits during a Bombardment roll, gain 1 trade good.
- Sustain Damage
- Bombardment 5 (x2)
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
-
Mech ¶
Collector ¶
Unit Type: Mech
At the end of a round of ground combat, you may remove 1 of your opponent's control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
-
Faction Technologies¶
Midas Turbine ¶
Requirements:
After you activate a system, you may exhaust this card and spend any number of trade goods; for each trade good you spent, apply +1 to the move value of 1 non-fighter ship you control.
Krovoz Strike Teams ¶
Requirements:
After another player's unit uses Sustain Damage to cancel a hit produced by your units or abilities, you may exhaust this card to destroy that unit.
After you produce 1 or more hits during a round of combat, you may spend 1 trade good to produce 1 additional hit.
-
Leaders ¶
Agent: Yudri Sukhov – Developer ¶
Unlock: Always Unlocked
At the start of a player's turn:
You may exhaust this card to allow that player to choose 1 planet they control. That player gains a number of commodities equal to that planet's influence value.
Commander: Komdar Borodin – Banker ¶
Unlock: Have 1 or more different players' control tokens on your faction sheet for every 2 players in this game.
At the start of the status phase:
Gain 1 trade good for each secret objective you have scored and 1 commodity for each public objective you have scored.
Hero: Putriv Sirvonsk – Clanmaster Prime ¶
Unlock: Have 3 scored objectives.
Acula Network: Debts Come Due
Action:
For each control token that belongs to another player on your faction sheet, you may return that token. If you do, that player must give you 1 of their trade goods, 2 of their commodities, or 1 promissory note from their hand, if able. Then, purge this card.
-
Faction Promissory Note¶
Vaden Banking Clans – Vaden Handshake ¶
After you activate a system:
You may spend any number of trade goods; for each trade good spent, apply +1 to the move value of 1 non-fighter ship you control during this activation.
Return this card to the Vaden player at the end of this activation.