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Tnelis Syndicate

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Discordia
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose two of the following:

    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.

    Choose two of the following:

    Plasma Scoring

    Requirements: None

    When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.

    When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.

  • Faction Abilities


    Plausible Deniability

    When you draw 1 or more secret objective cards, draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.

    Information Brokers

    You may have 1 additional unscored secret objective.

    Stealth Insertion

    If you place units onto the same planet as another player's units, your units must participate in combat during the "Ground Combat" step.

  • Flagship


    Principia Aneris

    Unit Type: Flagship


    At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 2 | Capacity 3 |

  • Mech


    Daedalon

    Unit Type: Mech


    Deploy: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.

    NB: can Deploy 1 mech for each destroyer that moves

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Blockade Runner I

    Unit Type: Destroyer


    • Anti-Fighter Barrage 9 (x3)

    | Cost 1 | Combat 9 | Move 2 |


    Upgrade:

  • Faction Technologies


    Blockade Runner II

    Requirements:

    Unit Type: Destroyer


    This ship can move through systems that contain other players' ships.

    • Anti-Fighter Barrage 6 (x4)

    | Cost 1 | Combat 8 | Move 2 |


    Daedalon Flight System

    Requirements:

    After a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system.

  • Leaders


    Agent: Davish S'Norri – Logistical Expeditor

    Unlock: Always Unlocked

    At the start of invasion:

    You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its Anti-Fighter Barrage as if it were Bombardment.


    Commander: Fillipo Rois – Labor Relations Specialist

    Unlock: Have 6 of your destroyers on the game board.

    After you activate a system:

    You may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action.


    Hero: Turra Sveyar – Shadow Councilor

    Unlock: Have 3 scored objectives.

    Contract Network: Friends in Low Places

    After another player scores a secret objective:

    You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card.

  • Faction Promissory Note


    Tnelis Syndicate – Plots Within Plots


    When you draw 1 or more secret objective cards: Draw 1 additional secret objective card.

    Then, return 1 secret objective card to the secret objective deck; shuffle that deck.

    Then, return this card to the Tnelis player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.