Tnelis Syndicate ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
-
Home System¶
- Discordia
- Commodities: 2
-
Starting Space Units¶
-
Starting Ground Units¶
-
Starting Technologies¶
Choose two of the following:¶
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Choose two of the following:¶
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
-
Faction Abilities¶
Plausible Deniability¶
When you draw 1 or more secret objective cards, draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.
Information Brokers¶
You may have 1 additional unscored secret objective.
Stealth Insertion¶
If you place units onto the same planet as another player's units, your units must participate in combat during the "Ground Combat" step.
-
Flagship¶
Principia Aneris ¶
Unit Type: Flagship
At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die.
- Sustain Damage
| Cost 8 | Combat 9 | Move 2 | Capacity 3 |
-
Mech ¶
Daedalon ¶
Unit Type: Mech
Deploy: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.
NB: can Deploy 1 mech for each destroyer that moves
- Sustain Damage
| Cost 2 | Combat 6 |
-
Special Units¶
Blockade Runner I ¶
Unit Type: Destroyer
- Anti-Fighter Barrage 9 (x3)
| Cost 1 | Combat 9 | Move 2 |
Upgrade:
-
Faction Technologies¶
Blockade Runner II ¶
Requirements:
Unit Type: Destroyer
This ship can move through systems that contain other players' ships.
- Anti-Fighter Barrage 6 (x4)
| Cost 1 | Combat 8 | Move 2 |
Daedalon Flight System ¶
Requirements:
After a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system.
-
Leaders ¶
Agent: Davish S'Norri – Logistical Expeditor ¶
Unlock: Always Unlocked
At the start of invasion:
You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its Anti-Fighter Barrage as if it were Bombardment.
Commander: Fillipo Rois – Labor Relations Specialist ¶
Unlock: Have 6 of your destroyers on the game board.
After you activate a system:
You may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action.
Hero: Turra Sveyar – Shadow Councilor ¶
Unlock: Have 3 scored objectives.
Contract Network: Friends in Low Places
After another player scores a secret objective:
You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card.
-
Faction Promissory Note¶
Tnelis Syndicate – Plots Within Plots ¶
When you draw 1 or more secret objective cards: Draw 1 additional secret objective card.
Then, return 1 secret objective card to the secret objective deck; shuffle that deck.
Then, return this card to the Tnelis player.