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Roh'Dhna Mechatronics

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Prind
    • Commodities: 4
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Sarween Tools

    Requirements: None

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.

    Sarween Tools

    Requirements: None

    When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.

    During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    At the end of your turn, you may discard 2 action cards to explore a readied planet you control.

  • Faction Abilities


    Industrious

    After you place a space dock in a system that contains no other players' ships, you may spend 6 resources and remove that space dock to place 1 war sun in that system's space area.

    Recycled Materials

    After you activate a system, you may return 1 cruiser, carrier, or dreadnought you control in that system to your reinforcements to gain a number of trade goods equal to 1 less than that unit's cost value.

    Orbital Foundries

    For the purpose of scoring objectives, you may treat each of your war sun units as though it is a structure on any planet you control.

  • Flagship


    Ky'vir The Replicator

    Unit Type: Flagship


    Deploy: After you activate a system, you may spend 4 resources to replace 1 of your non-fighter ships in that system with your flagship.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Autofabricator

    Unit Type: Mech


    Deploy: After you use your Recycled Materials faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Terrafactory I

    Unit Type: Warsun


    This unit produces only 1 fighter or infantry for their cost instead of 2.

    This unit cannot move or be produced.

    • Production 5

    | Combat 5 | Capacity 4 |

  • Faction Technologies


    Terrafactory II

    Requirements:

    Unit Type: War Sun


    Other player's units in this system lose Planetary Shield.

    This unit produces only 1 fighter or infantry for their cost instead of 2.

    • Sustain Damage
    • Bombardment 3 (x3)
    • Production 5

    | Cost 12 | Combat 3 | Move 2 | Capacity 6 |


    Contractual Obligations

    Requirements:

    At the start of the agenda phase, for each unit upgrade technology you control, you may choose 1 player. Each of those players must produce 1 ship in a system that contains 1 or more of their space docks or war suns.

  • Leaders


    Agent: Rond Bri'ay – Master of Operations

    Unlock: Always Unlocked

    When 1 or more of a player's units use Production:

    You may exhaust this card to allow that player to gain 1 command token.


    Commander: B-Unit 205643a - Predominant Constructor

    Unlock: Have units with a combined Production value of at least 7 in a single system.

    When you spend a command token to resolve the secondary ability of the "Construction" strategy card

    You may resolve the primary ability instead.


    Hero: Roh'Vhin Dhna mk4 – Ruthless Executive

    Unlock: Have 3 scored objectives.

    Primespace Actualization: Subversive Automation

    After you move 1 or more of your ships into the active system:

    You may purge this card to produce ships using the Production abilities of any units in the active system as if they were your own, regardless of whether that system contains another player's ships.

  • Faction Promissory Note


    Rho'Dhna Mechantronics – Automatons


    At the end of your turn, you may attach this card to a non-home planet you control other than Mecatol Rex. This planet has Production 3 as if it were a unit.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.