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Zealots of Rhodun

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Poh
    • Orad
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Bio-Stims

    Requirements:

    You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies.

    Bio-Stims

    Requirements:

    You may exhaust this card at the end of your turn to ready 1 of your other technologies.

  • Faction Abilities


    Conspirators

    Once per agenda phase, after an agenda is revealed, if you are not the speaker, you may choose to vote after the speaker on that agenda.

    Ancient Knowledge

    When you use a technology specialty to ignore a prerequisite on a technology card you are researching, you may ignore 1 additional prerequisite of the same color.

    After you exhaust a planet to use its technology specialty, you may gain 1 commodity.

  • Flagship


    Reckoning

    Unit Type: Flagship


    For each unit upgrade technology your opponent owns, apply +1 to the results of this unit's combat rolls.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 3 |

  • Mech


    Templar

    Unit Type: Mech


    Apply +1 to this unit's combat rolls for each faction technology your opponent owns.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Sanctification Field

    Requirements:

    When you activate a system, or a system that contains 1 or more of your units is activated, you may choose 1 technology or non-fighter, non-structure unit upgrade technology another player controls; until the end of this tactical action, that card is treated as though it had no ability text.


    Pilgrimage Beacons

    Requirements:

    Once during your turn, when you exhaust 1 or more planets you control that have a technology specialty, you may produce 1 ship in 1 system that contains 1 of those planets.

  • Leaders


    Agent: Priestess Tuh – The Edifier

    Unlock: Always Unlocked

    After a player researches a technology:

    You may exhaust this card to allow that player to produce 1 ship in their home system or a system that contains a planet they control that has a technology specialty.


    Commander: Bishop Ulin – The Librarian

    Unlock: Have a technology with 2 or more prerequisites.

    When researching a technology:

    You may use the technology specialty of 1 planet you control to ignore any 1 prerequisite on the technology card you are researching.


    Hero: Saint Binal – The Prophet

    Unlock: Have 3 scored objectives.

    Blessing of the Ancients: Forgotten Sorcery

    Action:

    Place this card and up to 3 non-faction technologies near the game board. You gain those technologies.

    At the start of the next strategy phase, purge all but 1 of those technologies and this card.

  • Faction Promissory Note


    Zealots of Rhodun – Favor of Rhodun


    Action:

    When you ignore a prerequisite on a technology card you are researching:

    You may ignore 1 additional prerequisite of the same color.

    Then, return this card to the Rhodun player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.