Nivyn Star Kings ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Ellas , Gravity Rift
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Dark Energy Tap ¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Dark Energy Tap¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
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Faction Abilities¶
Celestial Guides¶
Your units do not roll for gravity rifts.
You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.
Singularity Point¶
The system that contains the "Wound" token is both a nebula and a gravity rift.
Voidsailors¶
When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.
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Flagship¶
Eradica ¶
Unit Type: Flagship
If a unit in this system would be destroyed, you may remove it from the game board instead.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Voidflare Warden I ¶
Unit Type: Mech
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Voidflare Warden II ¶
Requirements:
Unit Type: Mech
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.
- Sustain Damage
| Cost 2 | Combat 4 |
Voidwake Missiles ¶
Requirements:
After 1 or more of your units with Sustain Damage makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.
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Leaders ¶
Agent: Suldhan Wraeg – Shrouded Advisor ¶
Unlock: Always Unlocked
When a player would use 1 unit's non-Production unit ability in a system that contains or is adjacent to an anomaly:
You may exhaust this card to prevent that unit from using that unit ability.
Note: Mech and flagship powers are not unit abilities
Commander: Thussad Krath – High Inquisitor ¶
Unlock: Have units in 2 different non-home anomalies.
Note: different means different types of anomaly, i.e. cannot be unlocked via 2 asteroid fields
During combat:
When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.
Hero: Kwill Drakkon - Star-Crowned King ¶
Unlock: Have 3 scored objectives.
Singularity Cradle: Eye of the Abyss
Action:
Each unit on the game board with Sustain Damage, other than your mechs, becomes damaged, if able.
Place this card near the game board.
You may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round.
At the end of this game round, purge this card.
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Faction Promissory Note¶
Nivyn Star Kings – Nivyn Guidance ¶
After you activate a system:
During this activation, you may ignore the effects of each anomaly.
Return this card to the Nivyn player at the end of this activation.