Skip to content

Nivyn Star Kings

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Ellas , Gravity Rift
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.

    When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.

  • Faction Abilities


    Celestial Guides

    Your units do not roll for gravity rifts.

    You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.

    Singularity Point

    The system that contains the "Wound" token is both a nebula and a gravity rift.

    Voidsailors

    When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.

  • Flagship


    Eradica

    Unit Type: Flagship


    If a unit in this system would be destroyed, you may remove it from the game board instead.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Voidflare Warden I

    Unit Type: Mech


    After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Voidflare Warden II

    Requirements:

    Unit Type: Mech


    After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.

    • Sustain Damage

    | Cost 2 | Combat 4 |


    Voidwake Missiles

    Requirements:

    After 1 or more of your units with Sustain Damage makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.

  • Leaders


    Agent: Suldhan Wraeg – Shrouded Advisor

    Unlock: Always Unlocked

    When a player would use 1 unit's non-Production unit ability in a system that contains or is adjacent to an anomaly:

    You may exhaust this card to prevent that unit from using that unit ability.

    Note: Mech and flagship powers are not unit abilities


    Commander: Thussad Krath – High Inquisitor

    Unlock: Have units in 2 different non-home anomalies.

    Note: different means different types of anomaly, i.e. cannot be unlocked via 2 asteroid fields

    During combat:

    When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.


    Hero: Kwill Drakkon - Star-Crowned King

    Unlock: Have 3 scored objectives.

    Singularity Cradle: Eye of the Abyss

    Action:

    Each unit on the game board with Sustain Damage, other than your mechs, becomes damaged, if able.

    Place this card near the game board.

    You may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round.

    At the end of this game round, purge this card.

  • Faction Promissory Note


    Nivyn Star Kings – Nivyn Guidance


    After you activate a system:

    During this activation, you may ignore the effects of each anomaly.

    Return this card to the Nivyn player at the end of this activation.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.