Glimmer of Mortheus ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Biaheo
- Empero
- Nebula
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Dark Energy Tap ¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Dark Energy Tap¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
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Faction Abilities¶
Facsimile¶
At the start of a space combat while you are the defender, you may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system.
Illusory Presence¶
During the agenda phase, after another player casts votes, you may exhaust up to 2 planets you control; that player casts an additional number of votes equal to 1 more than the combined influence values of those planets.
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Flagship¶
Particle Sieve ¶
Unit Type: Flagship
After you activate this system, if it does not contain any planets, you may place 1 frontier token in this system.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Duuban ¶
Unit Type: Mech
When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Fractal Plating ¶
Requirements:
After a unit you control in a system is destroyed, you may exhaust this card to place 1 unit of that type from your reinforcements in the space area of a system adjacent to that system that contains 1 or more of your ships.
Fabrication Grid ¶
Requirements:
Each system that contains 1 or more of your ships and no planets gains Production 2 as if it were a unit you control.
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Leaders ¶
Agent: Walik – Dull Green ¶
Unlock: Always Unlocked
When a player produces 1 or more units in a system:
You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player's ships.
Commander: Komat – Vibrant Blue ¶
Unlock: Have ships in 3 systems not adjacent to or including your home system
At the start of a space combat while you are not the active player:
Choose 1 of your non-fighter ships in the active system to gain Sustain Damage until the end of combat.
Hero: Bayan – Deep Magenta ¶
Unlock: Have 3 scored objectives.
Weavelink Replicator: Two by Two
Action:
Purge this card to choose 1 ship you control in each system. For each of those units, you may place 1 unit of that type from your reinforcements in the space area of that unit's system, if able.
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Faction Promissory Note¶
Glimmer of Mortheus – Secrets of the Weave ¶
At the start of a space combat while you are the defender:
You may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system.
Then, return this card to the Mortheus player.