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Mirveda Protectorate

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Aldra
    • Beata
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When you pass, you may spend 6 influence to research a unit upgrade technology.

  • Faction Abilities


    Privileged Citizenry

    Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.

    Combat Drones

    Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships' capacity.

  • Flagship


    Nexus

    Unit Type: Flagship


    After each round of space combat in this system, place 1 fighter from your reinforcements in this system.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 3 |

  • Mech


    Javelin

    Unit Type: Mech


    For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Gauss Cannon I

    Unit Type: PDS


    This unit is placed in a space area instead of on a planet.

    This unit can move and retreat as if it were a ship.

    This unit can be blockaded, if it is blockaded, it is destroyed.

    • Bombardment 6
    • Space Cannon 6

    | Move 1 |

  • Faction Technologies


    Gauss Cannon II

    Requirements:

    Unit Type: PDS


    This unit is placed in a space area instead of on a planet.

    This unit can move and retreat as if it were a ship.

    This unit can be blockaded, if it is blockaded, it is destroyed.

    • Bombardment 4
    • Space Cannon 4

    | Move 2 | Capacity 1 |


    Orbital Defense Grid

    Requirements:

    At the start of invasion, choose up to 1 unit you control in the active system; that unit gains Planetary Shield.

    When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.

  • Leaders


    Agent: Logic Machina – Weapons Development

    Unlock: Always Unlocked

    After a player gains a unit upgrade technology:

    You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.


    Commander: Assault Machina – Delta Shield

    Unlock: Own 2 unit upgrade technologies.

    During Movement:

    For each infantry you transport, you may replace that unit with 1 fighter. You may use the Space Cannon of 1 of your units against ships that are adjacent to that unit's system.


    Hero: Wrath Machina – AI Mainframe

    Unlock: Have 3 scored objectives.

    Dhor's Hammer: Peace at Last

    Action:

    Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system.

    Your PDS units may use their Space Cannon on ships in that system, and Bombardment against units on 1 planet in that system. Then, purge this card.

  • Faction Promissory Note


    Mirveda Protectorate – Rapid Assembly


    At the start of your turn:

    You may move up to 2 PDS units you control to a planet you control.

    Then, return this card to the Mirveda player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.