Mirveda Protectorate ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Aldra
- Beata
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
AI Development Algorithm ¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
AI Development Algorithm¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
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Faction Abilities¶
Privileged Citizenry¶
Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.
Combat Drones¶
Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships' capacity.
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Flagship¶
Nexus ¶
Unit Type: Flagship
After each round of space combat in this system, place 1 fighter from your reinforcements in this system.
- Sustain Damage
| Cost 8 | Combat 9 | Move 1 | Capacity 3 |
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Mech ¶
Javelin ¶
Unit Type: Mech
For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Gauss Cannon I ¶
Unit Type: PDS
This unit is placed in a space area instead of on a planet.
This unit can move and retreat as if it were a ship.
This unit can be blockaded, if it is blockaded, it is destroyed.
- Bombardment 6
- Space Cannon 6
| Move 1 |
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Faction Technologies¶
Gauss Cannon II ¶
Requirements:
Unit Type: PDS
This unit is placed in a space area instead of on a planet.
This unit can move and retreat as if it were a ship.
This unit can be blockaded, if it is blockaded, it is destroyed.
- Bombardment 4
- Space Cannon 4
| Move 2 | Capacity 1 |
Orbital Defense Grid ¶
Requirements:
At the start of invasion, choose up to 1 unit you control in the active system; that unit gains Planetary Shield.
When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.
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Leaders ¶
Agent: Logic Machina – Weapons Development ¶
Unlock: Always Unlocked
After a player gains a unit upgrade technology:
You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.
Commander: Assault Machina – Delta Shield ¶
Unlock: Own 2 unit upgrade technologies.
During Movement:
For each infantry you transport, you may replace that unit with 1 fighter. You may use the Space Cannon of 1 of your units against ships that are adjacent to that unit's system.
Hero: Wrath Machina – AI Mainframe ¶
Unlock: Have 3 scored objectives.
Dhor's Hammer: Peace at Last
Action:
Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system.
Your PDS units may use their Space Cannon on ships in that system, and Bombardment against units on 1 planet in that system. Then, purge this card.
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Faction Promissory Note¶
Mirveda Protectorate – Rapid Assembly ¶
At the start of your turn:
You may move up to 2 PDS units you control to a planet you control.
Then, return this card to the Mirveda player.