L'tokk Khrask ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
-
Home System¶
- Bohl-Dhur
- Commodities: 2
-
Starting Space Units¶
-
Starting Ground Units¶
-
Starting Technologies¶
Scanlink Drone Network ¶
Requirements: None
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Scanlink Drone Network¶
Requirements: None
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
Whenever you would resolve an exploration card, you may instead discard that card and gain 1 trade good.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
-
Faction Abilities¶
Lithoids¶
During the agenda phase, the number of votes you cast is instead equal to the combined resource value of the planets that you exhaust.
Garden Worlds¶
Apply +1 to the resource values of your planets that do not contain 1 or more ground forces.
Meteor Slings¶
When your units use Bombardment against a planet another player controls, you may cancel any number of hits you produce to place that many infantry from your reinforcements onto that planet. Those units participate in ground combat, if able.
-
Flagship¶
Splintering Gale ¶
Unit Type: Flagship
At the start of a space combat in this system, choose up to 2 non-fighter ships to gain Sustain Damage until the end of combat.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
-
Mech ¶
Megalith ¶
Unit Type: Mech
Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
-
Special Units¶
Shattered Sky I ¶
Unit Type: Cruiser
- Bombardment 8
| Cost 2 | Combat 7 | Move 2 | Capacity 1 |
-
Faction Technologies¶
Shattered Sky II ¶
Requirements:
Unit Type: Cruiser
- Bombardment 6
| Cost 2 | Combat 6 | Move 3 | Capacity 2 |
Stone's Embrace ¶
Requirements:
When you would spend a token from your strategy pool, you may exhaust 1 planet you control to spend 1 token from your reinforcements instead.
-
Leaders ¶
Agent: Udosh B'rtul – Grove Tender ¶
Unlock: Always Unlocked
When a player would spend influence:
You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.
Commander: Hkot Tokal – Crystal Druid ¶
Unlock: Win a ground combat on a planet you do not control.
At the start of invasion in a system that contains 1 or more planets:
You may place 1 infantry unit from your reinforcements in the active system's space area if you have unused capacity in that system.
NB: this occurs even if you control all planets in the system
Hero: Vehl-Tikar - Arch Druid¶
Unlock: Have 3 scored objectives.
Crystal Chorus: Worlds Awaken
Action:
Purge this card to choose up to 4 planets. Exhaust or ready each of those planets.
-
Faction Promissory Note¶
L'tokk Khrask – Stone Speakers ¶
During a tactical action, when you produce 1 or more hits during a Bombardment roll:
For each hit you produced, you may instead place 1 infantry from your reinforcements on the planet being bombarded.
Then, return this card to the L'tokk Khrask player.