Li-Zho Dynasty ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Pax
- Vess
- Kyr
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Psychoarchaeology ¶
Requirements: None
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Psychoarchaeology¶
Requirements: None
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
At the end of your turn, you may discard 2 action cards to explore a readied planet you control.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
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Faction Abilities¶
Cunning¶
After you perform a tactical action in a system, you may attach 1 "Trap" card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.
Subterfuge¶
Trap attachments are attached face-down and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives.
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Traps¶
Trap – Interference Grid¶
While this card is attached, you may reveal this card at the start of a space combat in this system. Choose 1 player, apply -1 to each of that player's combat rolls during this space combat.
At the end of this tactical action, return this card to your reinforcements.
Trap – Minefields¶
While this card is attached, you may reveal this card after a player commits 1 or more infantry to this planet. Destroy up to 2 of that player's infantry on this planet.
At the end of this tactical action, return this card to your reinforcements.
Trap – Account Siphon¶
While this card is attached, you may reveal this card after a player gains control of this planet. Take up to 2 trade goods or 3 commodities from that player.
At the end of this tactical action, return this card to your reinforcements.
Trap – Gravitic Inhibitor¶
While this card is attached, you may reveal this card after a player activates this system. Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit into this system.
At the end of this tactical action, return this card to your reinforcements.
Trap – Feint¶
While this card is attached, you may reveal this card at any time. Then, return this card to your reinforcements.
Trap – Saboteurs¶
While this card is attached, you may reveal this card at any time. Choose 1 non-carrier unit in this system. If it is not damaged, and has the Sustain Damage ability, that unit becomes damaged; otherwise, destroy that unit.
Then, return this card to your reinforcements.
NB: Trap – Saboteurs is an optional component, for groups that prefer to have stronger Traps
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Flagship¶
Silence of Stars ¶
Unit Type: Flagship
This unit can only be destroyed by an uncanceled hit being assigned to it.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Oro-Zhin Elite ¶
Unit Type: Mech
At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Heavy Bomber I ¶
Unit Type: Fighter
- Bombardment 9
| Cost 1 | Combat 9 |
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Faction Technologies¶
Heavy Bomber II ¶
Requirements:
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
- Bombardment 8
| Cost 1 | Combat 8 | Move 2 |
Wraith Engine ¶
Requirements:
After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.
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Leaders ¶
Agent: Vasra Ivo – Intelligence Officer ¶
Unlock: Always Unlocked
At the end of a player's turn:
You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.
Commander: Dhume Tathu – Ruthless Strategist ¶
Unlock: Have 3 trap attachments on the game board.
During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating:
You may choose 1 of your units in that combat, that unit rolls 1 additional combat die.
Hero: Khaz-Rin Li-Zho - Empress¶
Unlock: Have 3 scored objectives.
The Empress' Plan: Closing Moves
Action:
You may attach, or remove and attach, each Trap card to a planet on the game board. Place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player's ships. Then, purge this card.
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Faction Promissory Note¶
Li-Zho Dynasty - Trusted Counselor ¶
At the start of a space combat you are participating in:
You may place up to 2 fighters from your reinforcements into the space area of the active system.
Then, return this card to the Li-Zho player.