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Li-Zho Dynasty

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Pax
    • Vess
    • Kyr
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.

    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    At the end of your turn, you may discard 2 action cards to explore a readied planet you control.


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.

  • Faction Abilities


    Cunning

    After you perform a tactical action in a system, you may attach 1 "Trap" card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.

    Subterfuge

    Trap attachments are attached face-down and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives.

  • Traps


    Trap – Interference Grid

    While this card is attached, you may reveal this card at the start of a space combat in this system. Choose 1 player, apply -1 to each of that player's combat rolls during this space combat.

    At the end of this tactical action, return this card to your reinforcements.

    Trap – Minefields

    While this card is attached, you may reveal this card after a player commits 1 or more infantry to this planet. Destroy up to 2 of that player's infantry on this planet.

    At the end of this tactical action, return this card to your reinforcements.

    Trap – Account Siphon

    While this card is attached, you may reveal this card after a player gains control of this planet. Take up to 2 trade goods or 3 commodities from that player.

    At the end of this tactical action, return this card to your reinforcements.

    Trap – Gravitic Inhibitor

    While this card is attached, you may reveal this card after a player activates this system. Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit into this system.

    At the end of this tactical action, return this card to your reinforcements.

    Trap – Feint

    While this card is attached, you may reveal this card at any time. Then, return this card to your reinforcements.

    Trap – Saboteurs

    While this card is attached, you may reveal this card at any time. Choose 1 non-carrier unit in this system. If it is not damaged, and has the Sustain Damage ability, that unit becomes damaged; otherwise, destroy that unit.

    Then, return this card to your reinforcements.

    NB: Trap – Saboteurs is an optional component, for groups that prefer to have stronger Traps

  • Flagship


    Silence of Stars

    Unit Type: Flagship


    This unit can only be destroyed by an uncanceled hit being assigned to it.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Oro-Zhin Elite

    Unit Type: Mech


    At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Heavy Bomber I

    Unit Type: Fighter


    • Bombardment 9

    | Cost 1 | Combat 9 |

  • Faction Technologies


    Heavy Bomber II

    Requirements:

    Unit Type: Fighter


    This unit may move without being transported.

    Fighters in excess of your ships' capacity count against your fleet pool.

    • Bombardment 8

    | Cost 1 | Combat 8 | Move 2 |


    Wraith Engine

    Requirements:

    After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.

  • Leaders


    Agent: Vasra Ivo – Intelligence Officer

    Unlock: Always Unlocked

    At the end of a player's turn:

    You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.


    Commander: Dhume Tathu – Ruthless Strategist

    Unlock: Have 3 trap attachments on the game board.

    During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating:

    You may choose 1 of your units in that combat, that unit rolls 1 additional combat die.


    Hero: Khaz-Rin Li-Zho - Empress

    Unlock: Have 3 scored objectives.

    The Empress' Plan: Closing Moves

    Action:

    You may attach, or remove and attach, each Trap card to a planet on the game board. Place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player's ships. Then, purge this card.

  • Faction Promissory Note


    Li-Zho Dynasty - Trusted Counselor


    At the start of a space combat you are participating in:

    You may place up to 2 fighters from your reinforcements into the space area of the active system.

    Then, return this card to the Li-Zho player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.