Kyro Sodality ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Avicenna
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose one of the following:¶
Daxcive Animators¶
Requirements:
After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
Bio-Stims ¶
Requirements:
You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies.
Choose one of the following:¶
Daxcive Animators¶
Requirements:
After you gain control of a planet, you may place 1 infantry from your reinforcements on that planet.
If you have an infantry unit upgrade technology, you may reroll any dice rolled as part of your infantry units' abilities.
Bio-Stims¶
Requirements:
You may exhaust this card at the end of your turn to ready 1 of your other technologies.
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Faction Abilities¶
Contagion¶
After you resolve the primary or secondary ability of the "Politics" strategy card, commit 1 infantry from your reinforcements to a planet that is in or adjacent to a system that contains a planet you control; resolve invasion on that planet.
Plague Reservoir¶
Once per action, during invasion on a planet that contains your units, you may resolve ground combat on that planet, even if it does not contain another player's ground forces.
Subversive¶
When participating in a combat that would end in a draw, you are treated as the winner instead.
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Flagship¶
Auriga ¶
Unit Type: Flagship
When you commit units to a planet in this system, commit 1 infantry from your reinforcements to that planet.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Pustule ¶
Unit Type: Mech
When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Indoctrination Teams ¶
Requirements:
During the agenda phase, after an outcome you voted for is resolved, place 2 infantry from your reinforcements on a planet you control.
Vector Programs ¶
Requirements:
At the start of the strategy phase, you may place any number of your trade goods on any combination of strategy cards. Then, place 2 trade goods from the supply on 1 strategy card
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Leaders ¶
Agent: Tox – Plague Queen ¶
Unlock: Always Unlocked
After a player loses or draws a ground combat:
You may exhaust this card to allow that player to replenish their commodities; place a number of infantry equal to 1 less than their commodity value on 1 planet you control.
Commander: Silas Deriga – Necrosage ¶
Unlock: Have 6 infantry and 6 fighters on the game board.
When you cast votes:
When you cast votes: Remove any number of your infantry from the game board to cast 1 additional vote for each infantry removed.
Hero: Speygh – Blightmaster ¶
Unlock: Have 3 scored objectives.
Brikk Strain: Galactic Blight
At the start of the status phase
You may attach this card to 1 of your strategy cards. Its initiative value is 9. Non-Kyro Players may only resolve 1 clause of this strategy card's primary ability. The Kyro player gains any trade goods placed on this card.
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Faction Promissory Note¶
Kyro Sodality – Kyro Rider ¶
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 3 infantry from your reinforcements on a planet you control.
Then, return this card to the Kyro player.