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Kortali Tribunal

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Ogdun
    • Brthkul
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.

    Plasma Scoring

    Requirements: None

    When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.

    When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    At the end of your turn, you may discard 2 action cards to explore a readied planet you control.

  • Faction Abilities


    Zealous

    When you spend a command token to resolve the secondary ability of the "Warfare" strategy card, you may resolve the primary ability instead.

    Ruthless

    At the start of a ground combat on an exhausted planet you do not control, you may produce 1 hit and assign it to 1 of your opponent's ground forces on that planet.

  • Flagship


    Magistrate

    Unit Type: Flagship


    After you win a space combat in this system, you may have this ship become damaged to gain 1 command token.

    • Sustain Damage
    • Bombardment 3

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Justicar

    Unit Type: Mech


    This unit cannot lose its Planetary Shield.

    • Planetary Shield
    • Sustain Damage

    | Cost 2 | Combat 5 |

  • Faction Technologies


    Tempest Drive

    Requirements:

    After you win a combat in a system, you may exhaust this card to remove 1 command token from that system.


    Deliverance Engine

    Requirements:

    Once per space combat, after 1 of your non-fighter ships is destroyed, you may produce 1 hit and assign it to 1 of your opponent's non-carrier ships.

  • Leaders


    Agent: Queen Lucreia – Atonement and Punishment

    Unlock: Always Unlocked

    When a player wins a ground combat:

    You may exhaust this card to allow that player to take 1 relic fragment their opponent owns, at random, if able.


    Commander: Queen Lorena – Compassion and Destruction

    Unlock: Destroy the last of a player's units in a system.

    During the first round of a combat:

    You may cancel 1 hit produced against your units.


    Hero: Queen Nadalia – Life and Death

    Unlock: Have 3 scored objectives.

    Calling of the Queens: Mother Goddesses

    When you win a combat:

    You may purge this card to choose and take up to 1 of your opponent's relics. Then, for each planet you control that is a legendary planet or has a technology specialty, gain 1 command token.

  • Faction Promissory Note


    Kortali Tribunal – Blessing of the Queen


    Action:

    Place this card face up in your play area and remove 1 of your command tokens from the game board. At the start of the status phase, return this card to the Kortali player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.