Monks of Kolume ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Alesna
- Azle
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose one of the following:¶
Graviton Laser System¶
Requirements:
You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
Predictive Intelligence ¶
Requirements:
At the end of your turn, you may exhaust this card to redistribute your command tokens.
When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Choose one of the following:¶
Graviton Laser System¶
Requirements:
When a player would resolve a retreat, your units may first use Space Cannon against the retreating player's ships in the active system.
You may exhaust this card before 1 or more of your units use Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
Predictive Intelligence¶
Requirements:
At the start of your turn, you may exhaust this card to redistribute your command tokens.
When you cast votes during the agenda phase, you may cast 3 additional votes
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Faction Abilities¶
Starfall Gunnery¶
During movement, while you are not the active player, you may only use 1 of your unit's Space Cannon. During each of your actions, up to 3 of your non-fighter ships gain Space Cannon 8.
Deliberate Action¶
You cannot redistribute command tokens during the status phase. When you pass, you may place 1 command token from your reinforcements in 1 pool on your command sheet that contains no command tokens.
Meditation¶
Action: Spend 1 command token from your strategy pool to ready 1 of your technologies.
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Flagship¶
Halberd ¶
Unit Type: Flagship
Hits produced by the Space Cannon abilities of your units in this system cannot be canceled.
- Sustain Damage
- Space Cannon 7
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Rook ¶
Unit Type: Mech
Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.
- Sustain Damage
- Space Cannon 8 (x2)
| Cost 2 | Combat 6 |
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Faction Technologies¶
Applied Biothermics ¶
Requirements:
When you pass, you may gain 1 commodity for each other player who has already passed.
Action: Exhaust this card.
Omniscience Field ¶
Requirements:
After a system is activated, you may exhaust this card to choose 1 player. Apply +1 or -1 to all rolls that player makes during this tactical action.
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Leaders ¶
Agent: Disciple Fran – Meditative Prodigy ¶
Unlock: Always Unlocked
Action:
Exhaust this card to allow a player to redistribute 1 of their command tokens on their command sheet.
Commander: Issac of Sinci – Kinematics Specialist ¶
Unlock: During the action phase, ready 1 of your technologies.
Ongoing
Apply +1 to each of your unit's ability rolls.
Hero: Wonell the Silent – Grandmaster of the Order ¶
Unlock: Have 3 scored objectives.
Coil Overcharge: Streaks in the Night
Action:
Place this card near the game board. During this game round, at the end of a component action you perform, you may use 1 of your unit's Space Cannon against ships in or adjacent to that unit's system, without rolling additional dice. At the end of this game round, purge this card.
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Faction Promissory Note¶
Monks of Kolume – Combinatorial Bypass ¶
At the start of invasion, place this card in your play area.
During this invasion, all other player's units lose Space Cannon and Planetary Shield.
At the start of your next turn, return this card to the Kolume player.