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Kollecc Society

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Susuros
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Requirements: None

    When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

    Requirements: None

    When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.

    Whenever you would resolve an exploration card, you may instead discard that card and gain 1 trade good.

  • Faction Abilities


    Cloaked Fleets

    After you produce 1 or more ships, you may place up to 2 of those ships on your faction sheet, those ships are captured.

    Shroud of Lith

    After movement, if the active system contains 1 or more of your non-fighter ships, you may place up to 2 of your captured ships and 2 of your captured ground forces from your faction sheet in that system's space area.

    Treasure Hunters

    At the start of your turn, you may look at the top card of the cultural, hazardous, or industrial exploration deck. Then, look at the top card of the relic deck.

  • Flagship


    Nightingale V

    Unit Type: Flagship


    When this unit retreats, you may capture each of your units that retreat.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Nightshade Vanguard

    Unit Type: Mech


    At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Seeker Drones

    Requirements:

    Action: Exhaust this card to choose 1 of your neighbors that has 1 or more relic fragments. That player gains 2 trade goods and must give you 1 of those relic fragments of your choice.

    Note the neighbor requirement


    Shrouded Skirmishers

    Requirements:

    At the start of a space combat, you may choose 1 of your ships in the active system that did not begin this action in that system; roll a die. On a result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

  • Leaders


    Agent: Captain Dust – Artifact Broker

    Unlock: Always Unlocked

    At the start of a player's turn:

    You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control. They gain any relic fragments that they revealed and discard the rest.


    Commander: Kado S'mah-Qar - Coordinator

    Unlock: Have 4 relic fragments.

    Ongoing

    This card satisfies a blue technology prerequisite.

    When you retreat, if the active system does not contain 1 of your command tokens, you do not place a command token in the system your ships retreated to.


    Hero: Dorrahn Griphyn – The Collector

    Unlock: Have 3 scored objectives.

    Shadowcaster: Stealth Expedition

    Action:

    Draw a number of relic cards up to an amount equal to the number of players in the game, choose 1 to gain, and return the rest to the relic deck. Then, shuffle that deck and purge this card.

  • Faction Promissory Note


    Kollecc Society – AI Survey


    At the start of your turn:

    You may look at either the top card of the cultural, hazardous, and industrial exploration decks, or the top card of the relic deck.

    Then, return this card to the Kollecc player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.