Kollecc Society ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Susuros
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Scanlink Drone Network ¶
Requirements: None
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Scanlink Drone Network¶
Requirements: None
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
Whenever you would resolve an exploration card, you may instead discard that card and gain 1 trade good.
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Faction Abilities¶
Cloaked Fleets¶
After you produce 1 or more ships, you may place up to 2 of those ships on your faction sheet, those ships are captured.
Shroud of Lith¶
After movement, if the active system contains 1 or more of your non-fighter ships, you may place up to 2 of your captured ships and 2 of your captured ground forces from your faction sheet in that system's space area.
Treasure Hunters¶
At the start of your turn, you may look at the top card of the cultural, hazardous, or industrial exploration deck. Then, look at the top card of the relic deck.
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Flagship¶
Nightingale V ¶
Unit Type: Flagship
When this unit retreats, you may capture each of your units that retreat.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Nightshade Vanguard ¶
Unit Type: Mech
At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Seeker Drones ¶
Requirements:
Action: Exhaust this card to choose 1 of your neighbors that has 1 or more relic fragments. That player gains 2 trade goods and must give you 1 of those relic fragments of your choice.
Note the neighbor requirement
Shrouded Skirmishers ¶
Requirements:
At the start of a space combat, you may choose 1 of your ships in the active system that did not begin this action in that system; roll a die. On a result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.
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Leaders ¶
Agent: Captain Dust – Artifact Broker ¶
Unlock: Always Unlocked
At the start of a player's turn:
You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control. They gain any relic fragments that they revealed and discard the rest.
Commander: Kado S'mah-Qar - Coordinator¶
Unlock: Have 4 relic fragments.
Ongoing
This card satisfies a blue technology prerequisite.
When you retreat, if the active system does not contain 1 of your command tokens, you do not place a command token in the system your ships retreated to.
Hero: Dorrahn Griphyn – The Collector ¶
Unlock: Have 3 scored objectives.
Shadowcaster: Stealth Expedition
Action:
Draw a number of relic cards up to an amount equal to the number of players in the game, choose 1 to gain, and return the rest to the relic deck. Then, shuffle that deck and purge this card.
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Faction Promissory Note¶
Kollecc Society – AI Survey ¶
At the start of your turn:
You may look at either the top card of the cultural, hazardous, and industrial exploration decks, or the top card of the relic deck.
Then, return this card to the Kollecc player.