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Berskers of Kjalengard

  • Home System


    • Kjalengard
    • Hulgade
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose one non-faction unit upgrade technology

  • Faction Abilities


    Glory

    After you win a combat, you may place or move a Glory token into the active system, or spend 1 token from your strategy pool to research a unit upgrade technology of the same type as 1 of your units that participated in that combat.

    Heroism

    Capture your fighters and infantry that are destroyed during combat. When you pass, for each Glory token on the game board, you may return 4 of your captured units to gain 1 command token.

    Valor

    When units make a combat roll in a system that contains a Glory token, each result of 10, before applying modifiers, produces 1 additional hit.

  • Flagship


    Hulgade's Hammer

    Unit Type: Flagship


    After the first round of combat in this system, place up to 2 of your captured units in this system or on that planet.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 6 |

  • Mech


    Skald

    Unit Type: Mech


    When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Star Dragon I

    Unit Type: Carrier


    This unit may ignore the movement effects of non-supernova anomalies.

    Note: This does not ignore Gravity Rifts rolls/non-movement effects!


    | Cost 3 | Combat 8 | Move 1 | Capacity 4 |

  • Faction Technologies


    Star Dragon II

    Requirements:

    Unit Type: Carrier


    This unit may ignore the movement effects of anomalies.

    Note: This does not ignore Gravity Rifts rolls/non-movement effects!


    | Cost 3 | Combat 7 | Move 2 | Capacity 6 |


    Zhrgar Stimulants

    Requirements:

    At the start of combat in a system that contains a Glory token, gain 1 trade good. After a player rolls combat dice, you may exhaust this card to allow that player to reroll any number of those dice.

  • Leaders


    Agent: Merkismathr Asvand – Marshal of Trade

    Unlock: Always Unlocked

    At the start of a combat:

    Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have.


    Commander: Sdallari Tvungovot – Marshal Engineer

    Unlock: Have 2 Glory tokens on the game board.

    When researching a unit upgrade technology

    Each of your unit upgrade technologies may satisfy 1 prerequisite it shares with the technology you are researching


    Hero: Ygegnad, The Thunder – Honorary Skald

    Unlock: Have 3 scored objectives.

    A Tale of Legends: For Eternal Glory

    Action:

    For each system that contains a Glory token, remove up to 1 command token in or adjacent to that system from the game board and gain 1 command token, if able. Then, purge this card.

  • Faction Promissory Note


    Berserkers of Kjalengard – Vassalage


    At the start of combat:

    Apply +1 to the results of each of your fighters' combat rolls during this combat. The Kjalengard player captures each of your fighters destroyed during this combat.

    Then, return this card to the Kjalengard player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.