Ghemina Raiders ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Drah
- Trykk
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Dark Energy Tap ¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Psychoarchaeology ¶
Requirements: None
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.
Dark Energy Tap¶
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Psychoarchaeology¶
Requirements: None
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
At the end of your turn, you may discard 2 action cards to explore a readied planet you control.
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Faction Abilities¶
The Lady & the Lord¶
During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet.
This additional flagship has the abilities and attributes listed on the Lord flagship card.
You have 2 Heroes.
Rule of Two¶
During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit's combat rolls.
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Flagships¶
The Lady ¶
Unit Type: Flagship
When another player's structure in this system is destroyed, gain 2 trade goods.
- Sustain Damage
- Bombardment 5 (x4)
| Cost 6 | Combat 7 | Move 2 | Capacity 3 |
The Lord ¶
Unit Type: Flagship
After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.
- Sustain Damage
| Cost 6 | Combat 7 | Move 2 | Capacity 7 |
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Mech ¶
Jotun ¶
Unit Type: Mech
After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Combat Transport I ¶
Unit Type: Carrier
| Cost 3 | Combat 9 | Move 2 | Capacity 4 |
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Faction Technologies¶
Combat Transport II ¶
Requirements:
Unit Type: Carrier
You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.
| Cost 3 | Combat 9 | Move 2 | Capacity 6 |
War Song Implants ¶
Requirements:
After you win a space combat, you may ready 1 planet you control.
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Leaders ¶
Agent: Skarvald & Torvar - Raid Heralds ¶
Unlock: Always Unlocked
When the active player produces 1 or more hits during a round of combat:
You may exhaust this card to allow that player to produce 1 additional hit.
Commander: Jarl Vel & Jarl Jotrun - Raid Leaders ¶
Unlock: Have 2 flagships on the game board.
After you win a combat in a system that contains no planets or on a planet with a structure:
You may gain 1 trade good.
Hero: Korela – The Lady ¶
Unlock: Have 3 scored objectives.
Raze Order: Fear and Ash
Action:
Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.
Hero: Kantrus – The Lord ¶
Unlock: Have 3 scored objectives.
Destiny Drive: Alleged Birthright
Action:
Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player's units and is adjacent to a system that contains 1 of your flagships. Gain control of that planet. Then, ready that planet.
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Faction Promissory Note¶
Ghemina Raiders – Raid Leaders ¶
After you activate a system:
Choose 1 non-fighter ship you control; during this action, that unit gains Bombardment 5 (x2) and a Capacity value of 2.
Return this card to the Ghemina player at the end of this action.