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Ghemina Raiders

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Drah
    • Trykk
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.

    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    At the end of your turn, you may discard 2 action cards to explore a readied planet you control.

  • Faction Abilities


    The Lady & the Lord

    During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet.

    This additional flagship has the abilities and attributes listed on the Lord flagship card.

    You have 2 Heroes.

    Rule of Two

    During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit's combat rolls.

  • Flagships


    The Lady

    Unit Type: Flagship


    When another player's structure in this system is destroyed, gain 2 trade goods.

    • Sustain Damage
    • Bombardment 5 (x4)

    | Cost 6 | Combat 7 | Move 2 | Capacity 3 |

    The Lord

    Unit Type: Flagship


    After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.

    • Sustain Damage

    | Cost 6 | Combat 7 | Move 2 | Capacity 7 |

  • Mech


    Jotun

    Unit Type: Mech


    After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Combat Transport I

    Unit Type: Carrier


    | Cost 3 | Combat 9 | Move 2 | Capacity 4 |

  • Faction Technologies


    Combat Transport II

    Requirements:

    Unit Type: Carrier


    You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.


    | Cost 3 | Combat 9 | Move 2 | Capacity 6 |


    War Song Implants

    Requirements:

    After you win a space combat, you may ready 1 planet you control.

  • Leaders


    Agent: Skarvald & Torvar - Raid Heralds

    Unlock: Always Unlocked

    When the active player produces 1 or more hits during a round of combat:

    You may exhaust this card to allow that player to produce 1 additional hit.


    Commander: Jarl Vel & Jarl Jotrun - Raid Leaders

    Unlock: Have 2 flagships on the game board.

    After you win a combat in a system that contains no planets or on a planet with a structure:

    You may gain 1 trade good.


    Hero: Korela – The Lady

    Unlock: Have 3 scored objectives.

    Raze Order: Fear and Ash

    Action:

    Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.

    Hero: Kantrus – The Lord

    Unlock: Have 3 scored objectives.

    Destiny Drive: Alleged Birthright

    Action:

    Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player's units and is adjacent to a system that contains 1 of your flagships. Gain control of that planet. Then, ready that planet.

  • Faction Promissory Note


    Ghemina Raiders – Raid Leaders


    After you activate a system:

    Choose 1 non-fighter ship you control; during this action, that unit gains Bombardment 5 (x2) and a Capacity value of 2.

    Return this card to the Ghemina player at the end of this action.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.