Florzen Profiteers ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Delmor
- Kyd
- Commodities: 4
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Scanlink Drone Network ¶
Requirements: None
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Scanlink Drone Network¶
Requirements: None
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
Whenever you would resolve an exploration card, you may instead discard that card and gain 1 trade good.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
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Faction Abilities¶
Mercenaries¶
At the start of a space combat, you may remove up to 2 fighters you control in a system adjacent to the active system.
Then, choose 1 player participating in that combat; that player places the same number of fighters from their reinforcements in the active system.
Data Leak¶
When you would gain a relic, you may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck.
Shadow Markets¶
When you explore a planet, you may treat that planet as if it had the same trait as another planet you control.
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Flagship¶
Man O' War ¶
Unit Type: Flagship
Other players cannot play action cards during a space combat in this system.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 5 |
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Mech ¶
Privateer ¶
Unit Type: Mech
You may spend influence as resources to produce this unit.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Corsair I ¶
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
- Anti-Fighter Barrage 9
| Cost 1 | Combat 9 | Move 1 |
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Faction Technologies¶
Corsair II ¶
Requirements:
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
- Anti-Fighter Barrage 8
| Cost 1 | Combat 8 | Move 3 |
Blackmail Programs ¶
Requirements:
When a player would perform a strategic action, you may exhaust this card and spend 1 token from your strategy pool to end that player's turn; the strategic action is not resolved and the strategy card is not exhausted.
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Leaders ¶
Agent: Sal Gavda – Black Market Dealer ¶
Unlock: Always Unlocked
At the start of a player's turn:
You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet's system.
Commander: Quaxdol Junitas – The Unseen Hand ¶
Unlock: Have the outcome you voted for or predicted on an agenda resolved.
After the second agenda is revealed during the agenda phase:
You may ready 1 planet you control. Explore that planet, if able.
Hero: Banua Gowen - Administrator of Minds (Florzen)¶
Unlock: Have 3 scored objectives.
Sleeper Cells: Shady Acquisitions
Action:
Place 2 fighters from your reinforcements in each system that contains 1 or more planets you control and no other player's ships.
Then, you may remove 1 attachment from any planet in a non-home system that contains 1 or more of your ships and attach it to 1 planet in your home system.
Then, purge this card.
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Faction Promissory Note¶
Florzen Profiteers – Underworld Market ¶
When you would gain a relic:
You may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck.
Then, return this card to the Florzen player.