Edyn Mandate ¶
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Home System¶
- Edyn
- Ekko
- Okke
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose any 3 technologies that have different colors and no prerequisites.
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Faction Abilities¶
Grace¶
Once per action phase, after you resolve the primary ability of a strategy card, you may resolve the secondary ability of 1 readied or unchosen strategy card with a lower printed initiative number than that strategy card.
Decree¶
You may prevent ships from moving through anomalies that contain your ground forces.
Radiance¶
After an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a Sigil.
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Flagship¶
Kaliburn ¶
Unit Type: Flagship
Apply +1 to the results of this unit's combat rolls for each law in play.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Rune Bearer ¶
Unit Type: Mech
This system is a Sigil anomaly. Place an Edyn Sigil token beneath this unit as a reminder.
Game effects cannot prevent you from using this ability.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Unity Algorithm ¶
Requirements:
Once per agenda phase, after an agenda is revealed, you may predict aloud an outcome of that agenda. If your prediction is correct, you may score 1 public objective if you fulfill its requirements; each other player who voted for that outcome draws 1 secret objective.
Encrypted Trade Hub ¶
Requirements:
You may exhaust this card to allow a player to exchange 1 of their relics or agendas as part of a transaction. You always vote last during the agenda phase. When an outcome you voted for or predicted is resolved, each player who voted for that outcome gains 1 commodity.
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Leaders ¶
Agent: Allant – Elder Voice ¶
Unlock: Always Unlocked
After a player passes:
You may exhaust this card to choose 1 player. That player may perform up to 1 action.
Then, look at the top card of the agenda deck; you may discard that agenda card.
Commander: Kadryn – Highest Grace ¶
Unlock: Have 1 or more laws in play.
When any game effect would allow you to score a public objective:
You may instead draw 1 secret objective.
Hero: Midir - Living Will - Golden Order¶
Unlock: Have 3 scored objectives.
Peace Eternal
Action:
For each Sigil on the game board, draw 1 Agenda. Reveal and resolve each agenda in any order as if you had cast 1 vote for an outcome of your choice. Other players cannot resolve abilities during this action.
Then, purge this card.
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Faction Promissory Note¶
Edyn Mandate – Edyn Rider ¶
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a system that contains your units.
Then, return this card to the Edyn player.