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Edyn Mandate

  • Home System


    • Edyn
    • Ekko
    • Okke
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose any 3 technologies that have different colors and no prerequisites.

  • Faction Abilities


    Grace

    Once per action phase, after you resolve the primary ability of a strategy card, you may resolve the secondary ability of 1 readied or unchosen strategy card with a lower printed initiative number than that strategy card.

    Decree

    You may prevent ships from moving through anomalies that contain your ground forces.

    Radiance

    After an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a Sigil.

  • Flagship


    Kaliburn

    Unit Type: Flagship


    Apply +1 to the results of this unit's combat rolls for each law in play.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 3 |

  • Mech


    Rune Bearer

    Unit Type: Mech


    This system is a Sigil anomaly. Place an Edyn Sigil token beneath this unit as a reminder.

    Game effects cannot prevent you from using this ability.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Unity Algorithm

    Requirements:

    Once per agenda phase, after an agenda is revealed, you may predict aloud an outcome of that agenda. If your prediction is correct, you may score 1 public objective if you fulfill its requirements; each other player who voted for that outcome draws 1 secret objective.


    Encrypted Trade Hub

    Requirements:

    You may exhaust this card to allow a player to exchange 1 of their relics or agendas as part of a transaction. You always vote last during the agenda phase. When an outcome you voted for or predicted is resolved, each player who voted for that outcome gains 1 commodity.

  • Leaders


    Agent: Allant – Elder Voice

    Unlock: Always Unlocked

    After a player passes:

    You may exhaust this card to choose 1 player. That player may perform up to 1 action.

    Then, look at the top card of the agenda deck; you may discard that agenda card.


    Commander: Kadryn – Highest Grace

    Unlock: Have 1 or more laws in play.

    When any game effect would allow you to score a public objective:

    You may instead draw 1 secret objective.


    Hero: Midir - Living Will - Golden Order

    Unlock: Have 3 scored objectives.

    Peace Eternal

    Action:

    For each Sigil on the game board, draw 1 Agenda. Reveal and resolve each agenda in any order as if you had cast 1 vote for an outcome of your choice. Other players cannot resolve abilities during this action.

    Then, purge this card.

  • Faction Promissory Note


    Edyn Mandate – Edyn Rider


    After an agenda is revealed:

    You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a system that contains your units.

    Then, return this card to the Edyn player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.