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Savages of Cymiae

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Cymiae
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.


    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.

    AI Development Algorithm

    Requirements: None

    When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.

    When you pass, you may spend 6 influence to research a unit upgrade technology.


    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.

  • Faction Abilities


    Autonetic Memory

    When you would draw 1 or more action cards, you may draw 1 less card to either choose 1 card from the action card discard pile and add it to your hand, or place 1 infantry from your reinforcements on a planet you control.

    Cybernetic Madness

    After you add an action card from the discard pile to your hand using your Autonetic Memory faction ability, you must discard 1 action card. After you fully resolve an action card's ability text, purge that card instead of discarding it.

  • Flagship


    Reprocessor Alpha

    Unit Type: Flagship


    After you win a combat in this system, you may take 1 of your opponent's action cards, at random.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 6 |

  • Mech


    Revenant

    Unit Type: Mech


    At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Unholy Abomination I

    Unit Type: Infantry


    | Cost 1 | Combat 5 |

  • Faction Technologies


    Unholy Abomination II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.

    At the start of your turn, place each unit that is on this card on a planet you control, if able.


    | Cost 1 | Combat 4 |


    Recursive Worm

    Requirements:

    At the start of your turn, you may exhaust this card to choose 1 non-home system other than Mecatol Rex that contains 1 or more of your units; place 1 other player's command token from their reinforcements in that system.

  • Leaders


    Agent: Skhot Unit X-12 - Watcher

    Unlock: Always Unlocked

    When a player discards or purges an action card:

    You may exhaust this card to allow that player to draw 1 action card.


    Commander: Koryl Ferax – The Third Voice

    Unlock: Have 10 or more infantry on the board.

    After you gain control of a planet during a tactical action:

    You may discard 1 action card to place or move 1 mech onto that planet.


    Hero: The Voice United – Psionic Maelstrom

    Unlock: Have 3 scored objectives.

    The Scream: Symphony of Agony

    Action:

    Draw and reveal a number of action cards from the action card deck equal to 1 more than the number of players in the game, give 1 to each other player in the game and keep the rest. Each other player must discard 1 action card. Then, purge this card.

  • Faction Promissory Note


    Savages of Cymiae – Algorithmic Replication


    Action: Choose 1 action card from the action card discard pile and add it to your hand. Then, purge this card.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.