Savages of Cymiae ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Cymiae
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
AI Development Algorithm ¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
AI Development Algorithm¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
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Faction Abilities¶
Autonetic Memory¶
When you would draw 1 or more action cards, you may draw 1 less card to either choose 1 card from the action card discard pile and add it to your hand, or place 1 infantry from your reinforcements on a planet you control.
Cybernetic Madness¶
After you add an action card from the discard pile to your hand using your Autonetic Memory faction ability, you must discard 1 action card. After you fully resolve an action card's ability text, purge that card instead of discarding it.
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Flagship¶
Reprocessor Alpha ¶
Unit Type: Flagship
After you win a combat in this system, you may take 1 of your opponent's action cards, at random.
- Sustain Damage
| Cost 8 | Combat 9 | Move 1 | Capacity 6 |
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Mech ¶
Revenant ¶
Unit Type: Mech
At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Unholy Abomination I ¶
Unit Type: Infantry
| Cost 1 | Combat 5 |
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Faction Technologies¶
Unholy Abomination II¶
Requirements:
Unit Type: Infantry
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.
At the start of your turn, place each unit that is on this card on a planet you control, if able.
| Cost 1 | Combat 4 |
Recursive Worm ¶
Requirements:
At the start of your turn, you may exhaust this card to choose 1 non-home system other than Mecatol Rex that contains 1 or more of your units; place 1 other player's command token from their reinforcements in that system.
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Leaders ¶
Agent: Skhot Unit X-12 - Watcher ¶
Unlock: Always Unlocked
When a player discards or purges an action card:
You may exhaust this card to allow that player to draw 1 action card.
Commander: Koryl Ferax – The Third Voice ¶
Unlock: Have 10 or more infantry on the board.
After you gain control of a planet during a tactical action:
You may discard 1 action card to place or move 1 mech onto that planet.
Hero: The Voice United – Psionic Maelstrom ¶
Unlock: Have 3 scored objectives.
The Scream: Symphony of Agony
Action:
Draw and reveal a number of action cards from the action card deck equal to 1 more than the number of players in the game, give 1 to each other player in the game and keep the rest. Each other player must discard 1 action card. Then, purge this card.
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Faction Promissory Note¶
Savages of Cymiae – Algorithmic Replication ¶
Action: Choose 1 action card from the action card discard pile and add it to your hand. Then, purge this card.