Cheiran Hordes ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Gghurn Theta
- Arche
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose one of the following:¶
Magen Defense Grid ΩΩ ¶
Requirements:
When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.
At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
Self-Assembly Routines ¶
Requirements:
After 1 or more of your units use Production, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
Choose one of the following:¶
Magen Defense Grid¶
Requirements:
At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit per structure and assign them to your opponent's ground forces.
After you perform a tactical action, you may exhaust this card and spend 4 resources to place a structure on a planet you control in the active system.
Self-Assembly Routines¶
Requirements:
When you produce mechs, you may produce 1 additional mech for its cost.
Action: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks.
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Faction Abilities¶
Teeming¶
During setup, place 2 additional dreadnoughts and 1 additional mech in your reinforcements.
Moult¶
After you win a space combat as the defender, you may produce 1 ship in the active system, reducing the cost by 1 for each of your non-fighter ships destroyed during that combat.
Byssus¶
You may treat your mechs on planets you control as structures for any purpose other than scoring objectives.
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Flagship¶
Lithodax ¶
Unit Type: Flagship
When this unit makes a combat or ability roll, it rolls 1 additional die if this system is adjacent to or contains 1 of your structures.
- Sustain Damage
- Anti-Fighter Barrage 7 (x2)
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Nauplius ¶
Unit Type: Mech
When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Chitin Hulk I ¶
Unit Type: Dreadnought
When this unit is destroyed, you may place 1 fighter from your reinforcements in this system's space area.
- Sustain Damage
- Bombardment 5
| Cost 4 | Combat 5 | Move 1 | Capacity 1 |
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Faction Technologies¶
Chitin Hulk II ¶
Requirements:
Unit Type: Dreadnought
This unit cannot be destroyed by "Direct Hit" action cards.
When this unit is destroyed, you may place 1 fighter or 1 destroyer from your reinforcements in this system's space area.
- Sustain Damage
- Bombardment 5
| Cost 4 | Combat 5 | Move 2 | Capacity 1 |
Brood Pod ¶
Requirements:
After another player activates a system that contains 1 of your structures, you may exhaust this card to produce 1 ship in the active system. For each of your structures in the active system, you may remove that unit from the game board to reduce the cost of the produced ship by 3.
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Leaders ¶
Agent: Operator Kkavras – Subspace Grapple ¶
Unlock: Always Unlocked
At the end of a player's turn:
Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens.
Commander: Spc. Phquaiset – Alloyed Carapace ¶
Unlock: Have 4 structures on non-home planets.
While you are the defender:
After another player produces 1 or more hits against your units during ground combat, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.
Hero: Thakt Clqua – Polemarch ¶
Unlock: Have 3 scored objectives.
Contingency Plan: Biomass Event
Action:
Gather units from your reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players' ships, or on planets you control.
Then, purge this card.
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Faction Promissory Note¶
Cheiran Hordes – Carcinisation ¶
When 1 of your non-fighter ships is destroyed during combat in a system:
You may place 2 fighters from your reinforcements in the space area of that system.
At the end of that combat, return this card to the Cheiran Hordes player.