Celdauri Trade Federation ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Louk
- Auldane
- Commodities: 4
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose two of the following:¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Choose two of the following:¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
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Faction Abilities¶
Projection of Power¶
At the start of any space combat in a system that is adjacent to or contains 1 or more of your space docks, choose up to 1 ship in that system to gain Anti-Fighter Barrage 6 during that combat.
Industrialists¶
During setup, place 1 additional space dock in your reinforcements.
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Flagship¶
Supremacy ¶
Unit Type: Flagship
You may use the Production ability of other player's space docks in this system to produce ships.
- Sustain Damage
- Anti-Fighter Barrage 6 (x2)
| Cost 8 | Combat 7 | Move 1 | Capacity 6 |
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Mech ¶
Minuteman ¶
Unit Type: Mech
Deploy: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Trade Port I ¶
Unit Type: Spacedock
This unit's Production value is equal to 2 more than the resource or influence value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.
- Anti-Fighter Barrage 6 (x2)
- Production X+2
Upgrade:
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Faction Technologies¶
Trade Port II ¶
Requirements:
Unit Type: Space Dock
This unit's Production value is equal to 4 more than the resource or influence value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.
This unit may use its Anti-Fighter Barrage during each round of space combat.
- Anti-Fighter Barrage 6 (x2)
- Production X+4
Emergency Mobilization ¶
Requirements:
At the end of your turn, you may exhaust this card and spend 1 token from your strategy pool to remove a command token from a system that contains 1 or more of your space docks.
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Leaders ¶
Agent: George Nobin – Esteemed Merchantman ¶
Unlock: Always Unlocked
At the end of a player's tactical action:
You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 space dock from their reinforcements on a planet they control in the active system.
Commander: Henry Storcher – Starbase Commander ¶
Unlock: Have 1 space dock on the game board that is not in or adjacent to your home system.
After you activate a system that contains 1 or more of your space docks, gain 1 commodity.
Your ships may treat systems that contain 1 or more of your space docks as adjacent to each other.
Hero: Titus Flavius – Councilman ¶
Unlock: Have 3 scored objectives.
Trader Mobilization Act: Merchant Rearmament
After a player activates a system other than Mecatol Rex:
You may place 1 space dock on a planet you control in the active system, convert each of your commodities to a trade good, and use the Production ability of each of your units in the active system. Then, purge this card.
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Faction Promissory Note¶
Celdauri Trade Federation – Trade Alliance ¶
When you receive this card, if you are not the Celdauri player, you must place it face up in your play area.
While this card is in your play area, you can use the Celdauri player's commander ability, if it is unlocked.
If you activate a system that contains 1 or more of the Celdauri player's units, return this card to the Celdauri player.