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Celdauri Trade Federation

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Louk
    • Auldane
    • Commodities: 4
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose two of the following:

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    Sarween Tools

    Requirements: None

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

    Choose two of the following:

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    Sarween Tools

    Requirements: None

    When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.

    During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.

    Plasma Scoring

    Requirements: None

    When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.

    When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.

  • Faction Abilities


    Projection of Power

    At the start of any space combat in a system that is adjacent to or contains 1 or more of your space docks, choose up to 1 ship in that system to gain Anti-Fighter Barrage 6 during that combat.

    Industrialists

    During setup, place 1 additional space dock in your reinforcements.

  • Flagship


    Supremacy

    Unit Type: Flagship


    You may use the Production ability of other player's space docks in this system to produce ships.

    • Sustain Damage
    • Anti-Fighter Barrage 6 (x2)

    | Cost 8 | Combat 7 | Move 1 | Capacity 6 |

  • Mech


    Minuteman

    Unit Type: Mech


    Deploy: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Trade Port I

    Unit Type: Spacedock


    This unit's Production value is equal to 2 more than the resource or influence value of this planet.

    Up to 3 fighters in this system do not count against your ships' capacity.

    • Anti-Fighter Barrage 6 (x2)
    • Production X+2

    Upgrade:

  • Faction Technologies


    Trade Port II

    Requirements:

    Unit Type: Space Dock


    This unit's Production value is equal to 4 more than the resource or influence value of this planet.

    Up to 3 fighters in this system do not count against your ships' capacity.

    This unit may use its Anti-Fighter Barrage during each round of space combat.

    • Anti-Fighter Barrage 6 (x2)
    • Production X+4

    Emergency Mobilization

    Requirements:

    At the end of your turn, you may exhaust this card and spend 1 token from your strategy pool to remove a command token from a system that contains 1 or more of your space docks.

  • Leaders


    Agent: George Nobin – Esteemed Merchantman

    Unlock: Always Unlocked

    At the end of a player's tactical action:

    You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 space dock from their reinforcements on a planet they control in the active system.


    Commander: Henry Storcher – Starbase Commander

    Unlock: Have 1 space dock on the game board that is not in or adjacent to your home system.

    After you activate a system that contains 1 or more of your space docks, gain 1 commodity.

    Your ships may treat systems that contain 1 or more of your space docks as adjacent to each other.


    Hero: Titus Flavius – Councilman

    Unlock: Have 3 scored objectives.

    Trader Mobilization Act: Merchant Rearmament

    After a player activates a system other than Mecatol Rex:

    You may place 1 space dock on a planet you control in the active system, convert each of your commodities to a trade good, and use the Production ability of each of your units in the active system. Then, purge this card.

  • Faction Promissory Note


    Celdauri Trade Federation – Trade Alliance


    When you receive this card, if you are not the Celdauri player, you must place it face up in your play area.

    While this card is in your play area, you can use the Celdauri player's commander ability, if it is unlocked.

    If you activate a system that contains 1 or more of the Celdauri player's units, return this card to the Celdauri player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.