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Bentor Conglomerate

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Benc
    • Hau:
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose two of the following:

    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    Requirements: None

    When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good.

    Choose two of the following:

    Dark Energy Tap

    Requirements: None

    After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.

    Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.


    Requirements: None

    When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.

    Whenever you would resolve an exploration card, you may instead discard that card and gain 1 trade good.

    Psychoarchaeology

    Requirements: None

    You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.

    At the end of your turn, you may discard 2 action cards to explore a readied planet you control.

  • Faction Abilities


    Secret Maps

    At the end of your tactical actions, you may explore 1 planet in the active system that is or contains 1 of your units with Production that you did not explore during that tactical action.

    Fortune Seekers

    Once per action, after you explore a planet or frontier token, you may gain 1 commodity.

    Ancient Blueprints

    The first time you gain a cultural, hazardous, industrial, or unknown relic fragment, place the corresponding "Fragment" token on your faction sheet.

  • Flagship


    Wayfinder

    Unit Type: Flagship


    Apply +1 to the results of this ship's combat and ability rolls for each Fragment token on your faction sheet.

    • Sustain Damage
    • Bombardment 9
    • Anti-Fighter Barrage 9 (x2)
    • Space Cannon 9

    | Cost 8 | Combat 9 | Move 1 | Capacity 3 |

  • Mech


    Auctioneer

    Unit Type: Mech


    Deploy: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Broker Network

    Requirements:

    Each planet you control that has a technology specialty or an attachment gains the Production 1 ability as if it were a unit.


    Merged Replicators

    Requirements:

    When 1 or more of your units use Production, you may exhaust this card to increase the Production value of 1 of those units to match the Production value of the unit on the game board with the highest Production value, or apply +2 to the total Production value of those units.

  • Leaders


    Agent: C.O.O. Mgur – Deft Tradesman

    Unlock: Always Unlocked

    Action:

    Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead.


    Commander: C.M.O. Ranc – Marketing Guru

    Unlock: Have 3 Fragment tokens on your faction sheet.

    Ongoing

    Your commodity value is increased by 1.


    Hero: C.E.O. Ken Tucc – Visionary Explorer

    Unlock: Have 3 scored objectives.

    Primordial Data Core: Grand Reveal

    Action:

    Purge this card to explore each planet you control in any order.

  • Faction Promissory Note


    Bentor Conglomerate – Encryption Key


    Action: Attach this card to a non-home planet you control. This planet has 1 technology specialty of any color.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.