Shipwrights of Axis ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Axis
- Commodities: 5
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
AI Development Algorithm ¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
AI Development Algorithm¶
Requirements: None
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
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Faction Abilities¶
Military Industrial Complex¶
After you gain or replenish commodities, you may spend a number of commodities equal to the combined cost listed on any number of "Axis Order" cards in your reinforcements to place those cards in your play area.
You cannot give your commodities to other players as part of a transaction.
Arms Dealers¶
When a player negotiates a transaction, they may exchange Axis Order cards in their play area as part of that transaction.
You cannot resolve the effects of Axis Order cards.
Axis Order Cards¶
Axis Order: Dreadnought¶
Cost: 3 commodities
At the end of your turn: Exhaust this card to place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens.
At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Axis Order: Carrier¶
Cost: 2 commodities
At the end of your turn: Exhaust this card to place 1 carrier from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens.
At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Axis Order: Cruiser¶
Cost: 1 commodity
At the end of your turn: Exhaust this card to place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens.
At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Axis Order: 2 Destroyers¶
Cost: 1 commodity
At the end of your turn: Exhaust this card to place 2 destroyers from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens.
At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
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Flagship¶
Bearer of Heavens ¶
Unit Type: Flagship
After this ship produces 1 or more hits during a round of space combat, you may repair 1 ship you control in this system.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Forgetender ¶
Unit Type: Mech
You may treat a spacedock on this planet as if it has Production 5.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Rift Engines ¶
Requirements:
After you activate a system, you may exhaust this card to choose 1 ship you control and roll a die.
On a result of 1-3, remove that ship from the game board;
on a result of 4-10, apply +2 to that ship's move value during this tactical action.
Emergency Deployment ¶
Requirements:
Action: Exhaust this card to place or move 1 of your space docks onto a planet you control.
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Leaders ¶
Agent: Shipmonger Zxknck – Forgeworld Merchant ¶
Unlock: Always Unlocked
Action:
Exhaust this card to choose 1 player: that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships. Then, if you chose another player, gain 2 commodities.
Commander: Designer TckVsk - Diligent Retro-Engineer ¶
Unlock: Have 4 Axis Order cards of different unit types in 1 or more players' play areas.
After a player resolves an Axis Order card:
You may spend 6 resources to gain the corresponding unit's unit upgrade technology.
Hero: Demi-Queen Mdcksssk - Commissioner of Profits ¶
Unlock: Have 3 scored objectives.
Galactic Field Test: Aggressive Marketing
Action:
Purge this card and give 1 or more Axis Order cards in your play area to 1 or more other players: for each Axis Order card you give to another player, you may force that player to give you 1 promissory note from their hand.
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Faction Promissory Note¶
Shipwrights of Axis – Industry Secrets ¶
When 1 or more of your units use Production:
Place this card face up in your play area to apply +4 to the Production value of those units and reduce the combined cost of the produced units by 1 for this use of Production.
At the start of the status phase, return this card to the Axis player.