Nekro Virus (Liberation of Ordinian) ¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Mordai II
- Commodities: 3
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Special Setup¶
The Nekro Virus player starts with the Ordinian planet card and its legendary planet card.
They gain 1 additional command token in their fleet pool and place the following units in the Ordinian (nebula) system: 2 dreadnoughts, 2 carriers, 4 fighters, and 4 infantry.
Ordinian (Liberation of Ordinian) ¶
| | Nebula
The Nekro Virus consumed this former Naaz-Rokha colony virtually down to its bedrock. Restoration efforts have only begun to restore its ravaged biosphere.
Barren Husk¶
You may exhaust this card when you pass to draw 1 action card and gain 1 command token.
The Nekro Virus had taken everything that Ordinian had to give. Then it took more.
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Starting Space Units¶
Mordai II¶
Ordinian (nebula)¶
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Starting Ground Units¶
Mordai II¶
Ordinian (nebula)¶
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Starting Technologies¶
Daxcive Animators¶
Requirements:
After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
You also start with both of your faction techs.
Daxcive Animators¶
Requirements:
After you gain control of a planet, you may place 1 infantry from your reinforcements on that planet.
If you have an infantry unit upgrade technology, you may reroll any dice rolled as part of your infantry units' abilities.
You also start with both of your faction techs.
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Faction Abilities¶
Galactic Threat¶
You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.
Technological Singularity¶
Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.
Propagation¶
You cannot research technology. When you would research a technology, gain 3 command tokens instead.
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Flagship¶
The Alastor¶
Unit Type: Flagship
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
- Sustain Damage
| Cost 8 | Combat 9 | Move 1 | Capacity 3 |
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Mech ¶
Mordred ¶
Unit Type: Mech
During combat against an opponent who has an X or Y token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
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Requirements:
When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.
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Requirements:
Action: Exhaust this card to place 1 PDS on a planet you control.
Action: Exhaust this card to repair all of your damaged units.
Action: Exhaust this card and discard 1 action card to draw 1 action card.
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Leaders ¶
Agent: Nekro Malleon – The Shifting Host¶
Unlock: Always Unlocked
During the action phase:
You may exhaust this card to choose a player: that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.
Commander: Nekro Acidos – Obsidian Reaper¶
Unlock: Own 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology.
After you gain a technology:
You may draw 1 action card.
Hero: UNIT.DSGN.FLAYESH – Recursive Tyrant¶
Unlock: Have 3 scored objectives.
Polymorphic Algorithm: Devour World
Action:
Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to the planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Then, purge this card.
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Faction Promissory Note¶
Nekro Virus¶
At the start of a combat:
Place this card faceup in your play area.
While this card is in your play area, the Nekro player cannot use their Technological Singularity faction ability against you.
If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.