Council Keleres ¶
Warning
This is the old version of the Council Keleres faction as presented in Codex III, and has been kept here for legacy purposes only.
If you are looking for the latest version of this faction, please see the Thunder's Edge Council Keleres page.
"Our duty is to protect the billions of people in our galaxy, not the few hundred in these Council Chambers."
—Tribunii Harka Leeds
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Moll Primus |
- Archon Ren |
- Archon Tau |
- Valk |
- Avar |
- Ylir |
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Choose 2 non-faction technologies owned by other players.
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Faction Abilities¶
The Tribunii¶
During setup, choose an unplayed faction from among the Mentak, the Xxcha and The Argent Flight; take that faction's home system, command tokens and control markers. Additionally, take the Keleres Hero that corresponds to that faction.
Council Patronage¶
Replenish your commodities at the start of the strategy phase, then gain 1 trade good.
Law's Order¶
You may spend 1 influence at the start of your turn to treat all laws as blank until the end of your turn.
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Flagship¶
Artemiris ¶
Unit Type: Flagship
Other players must spend 2 influence to activate the system that contains this ship.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 6 |
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Mech ¶
Omniopiares ¶
Unit Type: Mech
Other players must spend 1 influence to commit ground forces to the planet that contains this unit.
- Sustain Damage
| Cost 2 | Combat 6 |
Omniopiares¶
Unit Type: Mech
Once per invasion, other players must spend 1 influence per mech to commit ground forces to this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
I.I.H.Q. Modernization ¶
Requirements:
You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
Custodia Vigilia ¶
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Custodia Vigilia. The fully realized seat of the Keleres. A veritable fortress in the heart of Mecatol City. Ten thousand people come and go daily, and the Keleres see them all.
Legendary Text¶
While you control Mecatol Rex, it gains Space Cannon 5 and Production 3.
Gain 2 command tokens when another player scores VP using Imperial.
Pax magnifica, bellum gloriosum.
Agency Supply Network ¶
Requirements:
Whenever you resolve one of your Production abilities, you may resolve an additional one of your Production abilities in any system; the additional use does not trigger this ability.
I.I.H.Q. Modernization¶
Requirements:
You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
Custodia Vigilia ¶
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Custodia Vigilia. The fully realized seat of the Keleres. A veritable fortress in the heart of Mecatol City. Ten thousand people come and go daily, and the Keleres see them all.
Legendary Text¶
While you control Mecatol Rex, it gains Space Cannon 5 and Production 3.
Gain 2 command tokens when another player scores VP using Imperial.
Pax magnifica, bellum gloriosum.
Agency Supply Network¶
Requirements:
After you resolve the Production abilities of 1 or more of your units, you may resolve the Production ability of 1 of your other units in any system; the additional use does not trigger this ability.
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Leaders ¶
Agent: Xander Alexin Victori III – Miracle Worker ¶
Unlock: Always Unlocked
At any time:
You may exhaust this card to allow any player to spend commodities as if they were trade goods.
"It's honestly incredible, the way he manages to stretch a couple aurei. To find money where there is none. The man could fund an army at the same cost you or I might get lunch. Terrifying, really."
–Suffi An
Commander: Suffi An – Working Multiple Angles ¶
Unlock: Spend 1 trade good after you play an action card that has a component action
After you perform a component action:
You may perform an additional action.
Suffi looked over the contracts. "So I get paid twice...once each by two different contractors...for doing the same job? What's the catch?"
Hero: Harka Leeds – Keleres Tribunii ¶
Unlock: Have 3 scored objectives.
Erwan's Covenant: The Winds of Change
Action:
Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.
Authority. Strength. Efficacy.
Hero: Odlynn Myrr – Keleres Tribunii ¶
Unlock: Have 3 scored objectives.
Operation Archon: Witching Hour
After an agenda is revealed:
You may cast up to 6 additional votes on this agenda. Predict aloud an outcome of this agenda. For each player that votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.
Peace. Community. Deterrence.
Hero: Kuuasi Aun Jalatai – Keleres Tribunii ¶
Unlock: Have 3 scored objectives.
Overwing Zeta: Artemiris Ascendant
At the start of a round of of space combat in a system that contains a planet you control:
Place your flagship and up to a total of 2 cruisers and/or destroyers from your reinforcements in the active system. Then, purge this card.
Valor. Grace. Wisdom.
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Faction Promissory Note¶
Council Keleres – Keleres Rider ¶
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods.
Then, return this card to the Keleres player.