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Yssaril Tribes

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Retillion
    • Shalloq
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.

    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.

  • Faction Abilities


    Stall Tactics

    Action: Discard 1 action card from your hand.

    Scheming

    When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.

    Crafty

    You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.

  • Flagship


    Y'sia Y'ssrila

    Unit Type: Flagship


    This ship can move through systems that contain other player's ships.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 2 | Capacity 3 |

  • Mech


    Blackshade Infiltrator

    Unit Type: Mech


    Deploy: After you use your Stall Tactics faction ability, you may place 1 mech on a planet you control.

    • Sustain Damage

    | Cost 2 | Combat 6 |

    Blackshade Infiltrator

    Unit Type: Mech


    This unit may be committed to planets from space areas and planets in or adjacent to the active system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Transparasteel Plating

    Requirements:

    During your turn of the action phase, players that have passed cannot play action cards.


    Mageon Implants

    Requirements:

    Action: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.

    Transparasteel Plating

    Requirements:

    During your turn of the action phase, players that have passed cannot play action cards.

    At the start of a round of ground combat, you may discard 1 action card to apply -1 to the results of your opponent's die rolls during that combat round.


    Mageon Implants

    Requirements:

    After 1 of your command tokens is placed in a system that contains another player's units, you may exhaust this card to look at that player's hand of action cards.

    Choose 1 of those cards and add it to your hand.

  • Leaders


    Agent: Ssruu – Clever, Clever Ssruu

    Unlock: Always Unlocked

    At any time:

    This card has the text ability of each other player's agent, even if that agent is exhausted.


    Commander: So Ata – Loyal Only to a Point

    Unlock: Have 7 action cards.

    After another player activates a system that contains your units:

    You may look at that player's action cards, promissory notes, or secret objectives.


    Hero: Kyver, Blade and Key – Guild Assassin

    Unlock: Have 3 scored objectives.

    Guild of Spies: Extortion

    Action:

    Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.

  • Breakthrough


    Deepgloom Executable

    You can allow other players to use your Stall Tactics or Scheming faction abilities; when you do, you may resolve a transaction with that player. During the action phase, that transaction does not count against the once-per-player transaction limit for that turn.

  • Faction Promissory Note


    Yssaril Tribes – Spy Net


    At the start of your turn:

    Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.