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Yin Brotherhood

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Darien
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Sarween Tools

    Requirements: None

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

    Sarween Tools

    Requirements: None

    When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.

    During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.

  • Faction Abilities


    Indoctrination

    At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

    Devotion

    After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

  • Flagship


    Van Hauge

    Unit Type: Flagship


    When this ship is destroyed, destroy all ships in this system.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 3 |

  • Mech


    Moyin's Ashes

    Unit Type: Mech


    Deploy: When you use your Indoctrination faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

    • Sustain Damage

    | Cost 2 | Combat 6 |

    Moyin's Ashes

    Unit Type: Mech


    You may use the Indoctrination ability on this planet without spending influence.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Impulse Core

    Requirements:

    At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.


    Yin Spinner Ω

    Requirements:

    After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

    Impulse Core

    Requirements:

    Action: Exhaust this card, choose a system and destroy any number of your cruisers or destroyers in adjacent systems.

    Generate 1 hit for each ship you destroyed; you opponent must assign those hits to their ships in the chosen system, and must assign them to non-fighter ships, if able.


    Yin Spinner

    Requirements:

    After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

  • Leaders


    Agent: Brother Milor Ω – Purifed by Fire

    Unlock: Always Unlocked

    After a player's unit is destroyed:

    You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

    Agent: Brother Milor Ω – Purifed by Fire

    Unlock: Always Unlocked

    After a player's unit is destroyed during combat:

    You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.


    "Brothers..." Milor said, openly weeping as he watched the ships break apart in the sky above. "They must not be forgotten! In Darien's name, we fight to the last!" The crowd roared in support.


    Commander: Brother Omar Ω – Spinner Devotee

    Unlock: Use one of your faction abilities.

    At any time:

    This card satisfies a green technology prerequisite.

    When you research a technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.


    It is said that Omar's creation of the genetic spinner loom is the greatest breakthrough for the Brotherhood since Darien's first forbidden research centuries ago.


    Hero: Dannel of the Tenth – High Priest of Yin

    Unlock: Have 3 scored objectives.

    Quantum Dissemination Ω: Blessing of the Yin

    Action:

    Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use Space Cannon against these units.

    Then, purge this card.


    At Dannel's command, they burned out their spinners, welcoming thousands of new brothers into their ranks in mere weeks. Such is the potential of the Yin._

  • Breakthrough


    Yin Ascendent

    When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.

  • Faction Promissory Note


    Yin Brotherhood - Greyfire Mutagen Ω


    At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:

    Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.

    Then, return this card to the Yin player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.