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Winnu

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Winnu
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Choose any 1 technology that has no prerequisites.

  • Faction Abilities


    Blood Ties

    You do not have to spend influence to remove the custodians token from Mecatol Rex.

    Reclamation

    After you resolve a tactical action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 space dock from your reinforcements on Mecatol Rex.

  • Flagship


    Salai Sai Corian

    Unit Type: Flagship


    When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 3 |

  • Mech


    Reclaimer

    Unit Type: Mech


    After you resolve a tactical action where you gained control of this planet, you may place 1 PDS or 1 Space Dock from your reinforcements on this planet

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Lazax Gate Folding

    Requirements:

    During your tactical actions, if you do not control Mecatol Rex, treat its system as if it has both an α and β wormhole. Action: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.


    Hegemonic Trade Policy

    Requirements:

    Exhaust this card when 1 or more of your units use Production; swap the resource and influence values of 1 planet you control until the end of your turn.

    Lazax Gate Folding

    Requirements:

    During your tactical actions, you treat your home system and the Mecatol Rex system as if they each contained a gamma (γ) wormhole.


    Hegemonic Trade Policy

    Requirements:

    During the Production step of your tactical actions, you may treat the resource value of any number of planets you control as if it were equal to that planet's influence value instead.

  • Leaders


    Agent: Berekar Berekon – Arbiter of Divine Right

    Unlock: Always Unlocked

    When 1 or more of a player's units use Production:

    You may exhaust this card to reduce the combined cost of the produced units by 2.


    Commander: Rickar Rickani – The Hand of the Emperor

    Unlock: Control Mecatol Rex or enter into a combat in the Mecatol Rex system.

    During combat:

    Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.


    Hero: Mathis Mathinus – Reclamation Executor

    Unlock: Have 3 scored objectives.

    Imperial Seal: Sins of the Father

    Action:

    Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

  • Breakthrough


    Imperator

    Apply +1 to the results of each of your unit's combat rolls for each "Support for the Throne" in your opponent's play area.

    After you activate a system that contains a legendary planet, apply +1 to the move value of 1 of your ships during this tactical action.

  • Faction Promissory Note


    Winnu - Acquiescence Ω


    When the Winnu player resolves a strategic action:

    You do not have to spend or place a command token to resolve the secondary ability of that strategy card.

    Then, return this card to the Winnu player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.