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Federation of Sol

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Jord
    • Commodities: 4
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.

    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.

  • Faction Abilities


    Orbtial Drop

    Action: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.

    Versatile

    When you gain command tokens during the status phase, gain 1 additional command token.

  • Flagship


    Genesis

    Unit Type: Flagship


    At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 12 |

  • Mech


    ZS Thunderbolt M2

    Unit Type: Mech


    Deploy: After you use your Orbital Drop faction ability, you may spend 3 resources to place 1 mech on that planet.

    • Sustain Damage

    | Cost 2 | Combat 6 |

Special Units

  • Spec Ops I

    Unit Type: Infantry


    | Cost 1 | Combat 7 |

  • Advanced Carrier I

    Unit Type: Carrier


    | Cost 3 | Combat 9 | Move 1 | Capacity 6 |

  • Faction Technologies


    Spec Ops II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet you control in your home.


    | Cost 1 | Combat 6 |



    Advanced Carrier II

    Requirements:

    Unit Type: Carrier


    • Sustain Damage

    | Cost 3 | Combat 9 | Move 2 | Capacity 8 |

    Spec Ops II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your space docks.


    | Cost 1 | Combat 6 |



    Advanced Carrier II

    Requirements:

    Unit Type: Carrier


    • Sustain Damage

    | Cost 3 | Combat 9 | Move 2 | Capacity 8 |

  • Leaders


    Agent: Evelyn DeLouis – Master Tactician

    Unlock: Always Unlocked

    At the start of a ground combat round:

    You may exhaust this card to choose 1 ground force in the active system: that ground force rolls 1 additional die during this combat round.


    Commander: Claire Gibson – Voice of the People

    Unlock: Control planets that have a combined total of at least 12 resources.

    At the start of a ground combat on a planet you control:

    You may place 1 infantry from your reinforcements on that planet.


    Hero: Jace X, 4th Air Legion – Federation Hero

    Unlock: Have 3 scored objectives.

    Helio Command Array: Twilight Directive

    Action:

    Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card.

  • Breakthrough


    Bellum Gloriosum

    When you produce a ship that has capacity, you may also produce any combination of ground forces or fighters up to that ship's capacity; they do not count against your Production limit.

  • Faction Promissory Note


    Federation of Sol – Military Support


    At the start of the Sol player's turn:

    Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.

    Then return this card to the Sol player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.