Clan of Saar¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Ragh
- Lisis II
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
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Faction Abilities¶
Scavenge¶
After you gain control of a planet, gain 1 trade good.
Nomadic¶
You can score objectives even if you do not control the planets in your home system.
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Flagship¶
Son of Ragh¶
Unit Type: Flagship
- Sustain Damage
- Anti-Fighter Barrage 6 (x4)
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Scavenger Zeta ¶
Unit Type: Mech
Deploy: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet
- Sustain Damage
| Cost 2 | Combat 6 |
Scavenger Zeta¶
Unit Type: Mech
Deploy: After you gain control of a planet, you may spend 1 trade good to replace 1 infantry on that planet with 1 mech.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Floating Factory I¶
Unit Type: Space Dock
This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed.
- Production 5
| Move 1 | Capacity 4 |
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Faction Technologies¶
Floating Factory II¶
Requirements:
Unit Type: Space Dock
This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed.
- Production 7
| Move 2 | Capacity 5 |
Chaos Mapping¶
Requirements:
Other players cannot activate asteroid fields that contain 1 or more of your ships.
At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
Floating Factory II¶
Requirements:
Unit Type: Space Dock
This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed.
1 non-fighter ship in this system does not count against your fleet pool.
- Production 7
| Move 2 | Capacity 6 |
Chaos Mapping¶
Requirements:
At the start of your turn, you may exhaust this card to produce 1 unit at each of your space docks.
Apply +2 to your ship's combat rolls in asteroid fields.
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Leaders ¶
Agent: Captain Mendosa – Captain of the Fifth Fleet¶
Unlock: Always Unlocked
When a player activates a system:
You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
Commander: Rowl Sarring – Relay Engineer¶
Unlock: Have 3 space docks on the game board.
When you produce fighters or infantry:
You may place each of those units at any of your space docks that are not blockaded.
Hero: Gurno Aggero – Captain of the First Fleet¶
Unlock: Have 3 scored objectives.
Armageddon Relay: The Lay of Lisis
Action:
Choose 1 system that is adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.
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Breakthrough ¶
Deorbit Barrage ¶
Action: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent and assign 1 hit to a ground force on that planet for each roll of 4 or greater.
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Faction Promissory Note¶
Clan of Saar – Ragh's Call¶
After you commit 1 or more units to land on a planet:
Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.
Then return this card to the Saar player.