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Clan of Saar

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Ragh
    • Lisis II
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.

  • Faction Abilities


    Scavenge

    After you gain control of a planet, gain 1 trade good.

    Nomadic

    You can score objectives even if you do not control the planets in your home system.

  • Flagship


    Son of Ragh

    Unit Type: Flagship


    • Sustain Damage
    • Anti-Fighter Barrage 6 (x4)

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Scavenger Zeta

    Unit Type: Mech


    Deploy: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet

    • Sustain Damage

    | Cost 2 | Combat 6 |

    Scavenger Zeta

    Unit Type: Mech


    Deploy: After you gain control of a planet, you may spend 1 trade good to replace 1 infantry on that planet with 1 mech.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Floating Factory I

    Unit Type: Space Dock


    This unit is placed in the space area instead of on a planet.

    This unit can move and retreat as if it were a ship.

    If this unit is blockaded, it is destroyed.

    • Production 5

    | Move 1 | Capacity 4 |

  • Faction Technologies


    Floating Factory II

    Requirements:

    Unit Type: Space Dock


    This unit is placed in the space area instead of on a planet.

    This unit can move and retreat as if it were a ship.

    If this unit is blockaded, it is destroyed.

    • Production 7

    | Move 2 | Capacity 5 |


    Chaos Mapping

    Requirements:

    Other players cannot activate asteroid fields that contain 1 or more of your ships.

    At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

    Floating Factory II

    Requirements:

    Unit Type: Space Dock


    This unit is placed in the space area instead of on a planet.

    This unit can move and retreat as if it were a ship.

    If this unit is blockaded, it is destroyed.

    1 non-fighter ship in this system does not count against your fleet pool.

    • Production 7

    | Move 2 | Capacity 6 |


    Chaos Mapping

    Requirements:

    At the start of your turn, you may exhaust this card to produce 1 unit at each of your space docks.

    Apply +2 to your ship's combat rolls in asteroid fields.

  • Leaders


    Agent: Captain Mendosa – Captain of the Fifth Fleet

    Unlock: Always Unlocked

    When a player activates a system:

    You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.


    Commander: Rowl Sarring – Relay Engineer

    Unlock: Have 3 space docks on the game board.

    When you produce fighters or infantry:

    You may place each of those units at any of your space docks that are not blockaded.


    Hero: Gurno Aggero – Captain of the First Fleet

    Unlock: Have 3 scored objectives.

    Armageddon Relay: The Lay of Lisis

    Action:

    Choose 1 system that is adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.

  • Breakthrough


    Deorbit Barrage

    Action: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent and assign 1 hit to a ground force on that planet for each roll of 4 or greater.

  • Faction Promissory Note


    Clan of Saar – Ragh's Call


    After you commit 1 or more units to land on a planet:

    Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.

    Then return this card to the Saar player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.