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Sardakk N'orr

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Tren'lak
    • Quinarra
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    None.

  • Faction Abilities


    Unrelenting

    Apply +1 to the result of each of your unit's combat rolls.

  • Flagship


    C'morran N'orr

    Unit Type: Flagship


    Apply +1 to the result of each of your other ship's combat rolls in this system.

    • Sustain Damage

    | Cost 8 | Combat 6 | Move 1 | Capacity 3 |

  • Mech


    Valkyrie Exoskeleton

    Unit Type: Mech


    After this unit uses it's Sustain Damage ability during ground combat, it produces 1 hit against your opponent's ground forces on this planet.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Exotrireme I

    Unit Type: Dreadnought


    • Sustain Damage
    • Bombardment 4 (x2)

    | Cost 4 | Combat 5 | Move 1 | Capacity 1 |

  • Faction Technologies


    Exotrireme II

    Requirements:

    Unit Type: Dreadnought


    After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.

    "Direct Hit" cards are no longer effective against this type of ship.

    • Sustain Damage
    • Bombardment 4 (x2)

    | Cost 4 | Combat 5 | Move 2 | Capacity 1 |


    Valkyrie Particle Weave

    Requirements:

    After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.

    Exotrireme II

    Requirements:

    Unit Type: Dreadnought


    This unit cannot be destroyed by "Direct Hit" action cards.

    After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.

    • Sustain Damage
    • Bombardment 4 (x2)

    | Cost 4 | Combat 5 | Move 2 | Capacity 1 |


    Valkyrie Particle Weave

    Requirements:

    When you commit ground forces to a planet from 1 or more other planets, you may commit 2 ground forces from each planet.

    After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.

  • Leaders


    Agent: T'ro – Tekklar Legionnaire

    Unlock: Always Unlocked

    At the end of a player's tactical action:

    You may exhaust this card: if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.


    Commander: G'hom Sek'kus – Valkyrie Elite

    Unlock: Control 5 planets in non-home systems.

    During the "Commit Ground Forces" step:

    You can commit (move) up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.


    Hero: Sh'val, Harbinger – Master of the First

    Unlock: Have 3 scored objectives.

    Tekklar Conditioning: Brood Swarm

    After you move ships into the active system:

    You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.

  • Breakthrough


    N'orr Supremacy

    After you win a combat, either gain 1 command token or research one unit upgrade technology.

  • Faction Promissory Note


    Sardakk N'orr – Tekklar Legion


    At the start of an invasion combat:

    Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat.

    Then, return this card to the N'orr player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.