Sardakk N'orr¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Tren'lak
- Quinarra
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
None.
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Faction Abilities¶
Unrelenting¶
Apply +1 to the result of each of your unit's combat rolls.
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Flagship¶
C'morran N'orr¶
Unit Type: Flagship
Apply +1 to the result of each of your other ship's combat rolls in this system.
- Sustain Damage
| Cost 8 | Combat 6 | Move 1 | Capacity 3 |
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Mech ¶
Valkyrie Exoskeleton ¶
Unit Type: Mech
After this unit uses it's Sustain Damage ability during ground combat, it produces 1 hit against your opponent's ground forces on this planet.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Exotrireme I¶
Unit Type: Dreadnought
- Sustain Damage
- Bombardment 4 (x2)
| Cost 4 | Combat 5 | Move 1 | Capacity 1 |
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Faction Technologies¶
Exotrireme II¶
Requirements:
Unit Type: Dreadnought
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
"Direct Hit" cards are no longer effective against this type of ship.
- Sustain Damage
- Bombardment 4 (x2)
| Cost 4 | Combat 5 | Move 2 | Capacity 1 |
Valkyrie Particle Weave¶
Requirements:
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
Exotrireme II¶
Requirements:
Unit Type: Dreadnought
This unit cannot be destroyed by "Direct Hit" action cards.
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
- Sustain Damage
- Bombardment 4 (x2)
| Cost 4 | Combat 5 | Move 2 | Capacity 1 |
Valkyrie Particle Weave¶
Requirements:
When you commit ground forces to a planet from 1 or more other planets, you may commit 2 ground forces from each planet.
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
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Leaders ¶
Agent: T'ro – Tekklar Legionnaire¶
Unlock: Always Unlocked
At the end of a player's tactical action:
You may exhaust this card: if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.
Commander: G'hom Sek'kus – Valkyrie Elite¶
Unlock: Control 5 planets in non-home systems.
During the "Commit Ground Forces" step:
You can commit (move) up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
Hero: Sh'val, Harbinger – Master of the First¶
Unlock: Have 3 scored objectives.
Tekklar Conditioning: Brood Swarm
After you move ships into the active system:
You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
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Breakthrough ¶
N'orr Supremacy ¶
After you win a combat, either gain 1 command token or research one unit upgrade technology.
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Faction Promissory Note¶
Sardakk N'orr – Tekklar Legion¶
At the start of an invasion combat:
Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat.
Then, return this card to the N'orr player.