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Nekro Virus

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Mordai II
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Daxcive Animators

    Requirements:

    After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.


    You also start with both of your faction techs.

    Daxcive Animators

    Requirements:

    After you gain control of a planet, you may place 1 infantry from your reinforcements on that planet.

    If you have an infantry unit upgrade technology, you may reroll any dice rolled as part of your infantry units' abilities.


    You also start with both of your faction techs.

  • Faction Abilities


    Galactic Threat

    You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.

    Technological Singularity

    Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.

    Propagation

    You cannot research technology. When you would research a technology, gain 3 command tokens instead.

  • Flagship


    The Alastor

    Unit Type: Flagship


    At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 3 |

  • Mech


    Mordred

    Unit Type: Mech


    During combat against an opponent who has an X or Y token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Valefar Assimilator X

    Requirements: None

    When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text.

    You cannot place an assimilator token on technology that already has an assimilator token.


    Valefar Assimilator Y

    Requirements: None

    When you would gain another players technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text.

    You cannot place an assimilator token on technology that already has an assimilator token.

  • Leaders


    Agent: Nekro Malleon – The Shifting Host

    Unlock: Always Unlocked

    During the action phase:

    You may exhaust this card to choose a player: that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.


    Commander: Nekro Acidos – Obsidian Reaper

    Unlock: Own 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology.

    After you gain a technology:

    You may draw 1 action card.


    Hero: UNIT.DSGN.FLAYESH – Recursive Tyrant

    Unlock: Have 3 scored objectives.

    Polymorphic Algorithm: Devour World

    Action:

    Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to the planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Then, purge this card.

  • Breakthrough


    Valefar Assimilator Z

    When you would gain another player's technology using one of your faction abilities, you may instead place one of your "Z" assimilator tokens on that player's faction sheet. Your flagship gains the text abilities of that faction's flagship in addition to its own.

  • Faction Promissory Note


    Nekro Virus


    At the start of a combat:

    Place this card faceup in your play area.

    While this card is in your play area, the Nekro player cannot use their Technological Singularity faction ability against you.

    If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.