Naalu Collective¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Maaluuk
- Druua
- Commodities: 3
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
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Faction Abilities¶
Telepathic¶
At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.
Foresight¶
After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
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Flagship¶
Matriarch¶
Unit Type: Flagship
During an invasion in this system, you may commit fighters to planets as if they were ground forces. After combat, return those units to the space area.
- Sustain Damage
| Cost 8 | Combat 9 | Move 1 | Capacity 6 |
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Mech ¶
Iconoclast Ω ¶
Unit Type: Mech
Other players cannot use Anti-Fighter Barrage against your units in this system.
- Sustain Damage
| Cost 2 | Combat 6 |
Iconoclast ΩΩ ¶
Unit Type: Mech
Deploy: When another player gains a relic, place 1 mech on any planet you control.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Hybrid Crystal Fighter I¶
Unit Type: Fighter
| Cost 1 | Combat 8 |
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Faction Technologies¶
Hybrid Crystal Fighter II¶
Requirements:
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count as ½ of a ship against your fleet pool.
| Cost 1 | Combat 7 | Move 2 |
Neuroglaive¶
Requirements:
After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
Hybrid Crystal Fighter II¶
Requirements:
Unit Type: Fighter
This unit may move without being transported.
Fighters in excess of your ships' capacity count as ½ of a ship against your fleet pool.
| Cost 1 | Combat 7 | Move 2 |
Neuroglaive¶
Requirements:
After another player activates a system that contains 1 or more of your ships, you may force that player to remove 1 token from their fleet pool and return it to their reinforcements.
During combat, when your opponent plays an action card, produce 1 hit; your opponent must assign it to 1 of their units.
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Leaders ¶
Agent: Z'eu Ω – Agent of the Nefishh ¶
Unlock: Always Unlocked
Action:
Exhaust this card and choose a player. That player may perform a tactical action in a non-home system without placing a command token. That system still counts as being activated.
Agent: Z'eu ΩΩ – Agent of the Nefishh ¶
Unlock: Always Unlocked
After any player's command token is placed in a system:
You may exhaust this card to return that token to that player's reinforcements.
"...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!" Ambassador Beumosile thundered. The Galactic Council exploded in angry shouts as he sat down. "Very good, my pet," the velvet voice hissed in his mind, and he basked in the warmth of its praise.
Commander: M'aban Ω – Crystalline Sorceress ¶
Unlock: Have ground forces in or adjacent to the Mecatol Rex system.
At any time:
You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.
First among Q'uesh's sorceresses, M'aban has been gifted with radium crystal enhancements, allowing her mind to sing to thousands of Naalu at once.
Hero: The Oracle – Corrupted Mind¶
Unlock: Have 3 scored objectives.
C-Radium Geometry: Poison of the Nefishh
At the end of the status phase:
You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.
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Breakthrough ¶
Mindsieve ¶
When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.
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Faction Promissory Note¶
Naalu Collective – Gift of Prescience¶
At the end of the Strategy Phase:
Place this card faceup in your play area and place the Naalu '0' token on your strategy card, you are the first in initiative order.
The Naalu player cannot use his Telepathic faction ability during this game round.
Return this card to the Naalu player at the end of the status phase.