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Naalu Collective

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Maaluuk
    • Druua
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.


    Sarween Tools

    Requirements: None

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.


    Sarween Tools

    Requirements: None

    When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.

    During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.

  • Faction Abilities


    Telepathic

    At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

    Foresight

    After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

  • Flagship


    Matriarch

    Unit Type: Flagship


    During an invasion in this system, you may commit fighters to planets as if they were ground forces. After combat, return those units to the space area.

    • Sustain Damage

    | Cost 8 | Combat 9 | Move 1 | Capacity 6 |

  • Mech


    Iconoclast Ω

    Unit Type: Mech


    Other players cannot use Anti-Fighter Barrage against your units in this system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

    Iconoclast ΩΩ

    Unit Type: Mech


    Deploy: When another player gains a relic, place 1 mech on any planet you control.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Special Units


    Hybrid Crystal Fighter I

    Unit Type: Fighter


    | Cost 1 | Combat 8 |

  • Faction Technologies


    Hybrid Crystal Fighter II

    Requirements:

    Unit Type: Fighter


    This unit may move without being transported.

    Fighters in excess of your ships' capacity count as ½ of a ship against your fleet pool.


    | Cost 1 | Combat 7 | Move 2 |


    Neuroglaive

    Requirements:

    After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.

    Hybrid Crystal Fighter II

    Requirements:

    Unit Type: Fighter


    This unit may move without being transported.

    Fighters in excess of your ships' capacity count as ½ of a ship against your fleet pool.


    | Cost 1 | Combat 7 | Move 2 |


    Neuroglaive

    Requirements:

    After another player activates a system that contains 1 or more of your ships, you may force that player to remove 1 token from their fleet pool and return it to their reinforcements.

    During combat, when your opponent plays an action card, produce 1 hit; your opponent must assign it to 1 of their units.

  • Leaders


    Agent: Z'eu Ω – Agent of the Nefishh

    Unlock: Always Unlocked

    Action:

    Exhaust this card and choose a player. That player may perform a tactical action in a non-home system without placing a command token. That system still counts as being activated.

    Agent: Z'eu ΩΩ – Agent of the Nefishh

    Unlock: Always Unlocked

    After any player's command token is placed in a system:

    You may exhaust this card to return that token to that player's reinforcements.


    "...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!" Ambassador Beumosile thundered. The Galactic Council exploded in angry shouts as he sat down. "Very good, my pet," the velvet voice hissed in his mind, and he basked in the warmth of its praise.


    Commander: M'aban Ω – Crystalline Sorceress

    Unlock: Have ground forces in or adjacent to the Mecatol Rex system.

    At any time:

    You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.


    First among Q'uesh's sorceresses, M'aban has been gifted with radium crystal enhancements, allowing her mind to sing to thousands of Naalu at once.


    Hero: The Oracle – Corrupted Mind

    Unlock: Have 3 scored objectives.

    C-Radium Geometry: Poison of the Nefishh

    At the end of the status phase:

    You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.

  • Breakthrough


    Mindsieve

    When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.

  • Faction Promissory Note


    Naalu Collective – Gift of Prescience


    At the end of the Strategy Phase:

    Place this card faceup in your play area and place the Naalu '0' token on your strategy card, you are the first in initiative order.

    The Naalu player cannot use his Telepathic faction ability during this game round.

    Return this card to the Naalu player at the end of the status phase.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.