Embers of Muaat¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Muaat
- Commodities: 4
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
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Faction Abilities¶
Star Forge¶
Action: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.
Gashlai Physiology¶
Your ships can move through supernovas.
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Flagship¶
The Inferno¶
Unit Type: Flagship
Action: Spend 1 token from your strategy pool to place 1 cruiser in this system.
- Sustain Damage
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Ember Colossus ¶
Unit Type: Mech
When you use your Star Forge faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
- Sustain Damage
| Cost 2 | Combat 6 |
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Special Units¶
Prototype War Sun I¶
Unit Type: War Sun
Other players' units in this system lose the Planetary Shield ability.
- Sustain Damage
- Bombardment 3 (x3)
| Cost 12 | Combat 3 | Move 1 | Capacity 6 |
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Faction Technologies¶
Prototype War Sun II¶
Requirements:
Unit Type: War Sun
Other players' units in this system lose their Planetary Shield Ability.
- Sustain Damage
- Bombardment 3 (x3)
| Cost 10 | Combat 3 | Move 3 | Capacity 6 |
Magmus Reactor Ω ¶
Requirements:
Your ships can move into supernovas.
Each supernova that contains 1 or more of your units gains the Production 5 ability as if it were 1 of your units.
Prototype War Sun II¶
Requirements:
Unit Type: War Sun
Other player's units in this system lose Planetary Shield.
This unit cannot be destroyed by "Direct Hit" action cards.
- Sustain Damage
- Bombardment 3 (x3)
| Cost 8 | Combat 3 | Move 3 | Capacity 6 |
Magmus Reactor¶
Requirements:
Your ships can move into supernovas.
Each supernova that contains 1 or more of your units gains the Production 5 ability as if it were 1 of your units.
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Leaders ¶
Agent: Umbat – Forgemaster¶
Unlock: Always Unlocked
Action:
Exhaust this card to choose a player: that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
Commander: Magmus – Gashlai Tribune¶
Unlock: Produce a war sun.
After you spend a token from your strategy pool:
You may gain 1 trade good.
Hero: Adjudicator Ba'al – Starscourge¶
Unlock: Have 3 scored objectives.
Nova Seed: Gravitational Collapse
After you move a war sun into a non-home system other than Mecatol Rex:
You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
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Breakthrough ¶
Stellar Genesis ¶
When you gain this card, place the Avernus planet token into a non-home system that is adjacent to a planet you control; gain control of and ready it.
After you move 1 of your war suns out of or through Avernus's system and into a non-home system, you may move the Avernus token with it.
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Avernus ¶
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The first artificial world of this galactic age.
The Nucleus¶
Action: Exhaust this card to use the Embers of Muaat's Star Forge faction ability without spending a command token.
Gashlai energy/matter conversion has many uses.
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Faction Promissory Note¶
Embers of Muaat – Fires of the Gashlai¶
Action: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card.
Then, return this card to the Muaat player.