Mentak Coalition¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Moll Primus
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
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Faction Abilities¶
Ambush¶
At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.
Pillage¶
After 1 of your neighbors gains trade goods or resolves a transaction, if they have 3 or more trade goods, you may take 1 of their trade goods or commodities.
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Flagship¶
Fourth Moon¶
Unit Type: Flagship
Other player's ships in this system cannot use Sustain Damage.
- Sustain Damage
| Cost 8 | Combat 7 | Move 1 | Capacity 3 |
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Mech ¶
Moll Terminus ¶
Unit Type: Mech
Other player's ground forces on this planet cannot use Sustain Damage.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Salvage Operations¶
Requirements:
After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
Mirror Computing¶
Requirements:
When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
Salvage Operations¶
Requirements:
At the end of each space combat in systems that contain or are adjacent to your ships, gain 1 commodity.
If you win a space combat, you may produce 1 ship of any type that was destroyed during that combat, and may spend commodities as resources.
Mirror Computing¶
Requirements:
When you spend trade goods, every 2 trade goods spent are worth 3 resources or influence instead of 2.
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Leaders ¶
Agent: Suffi An - 90% Smuggler, 110% Energy¶
Unlock: Always Unlocked
After the Pillage faction ability is used against another player:
You may exhaust this card: if you do, you and that player each draw 1 action card.
Commander: S'ula Mentarion - Everyone's "Best Friend"¶
Unlock: Have 4 cruisers on the game board.
After you win a space combat:
You may force your opponent to give you 1 promissory note from their hand.
Hero: Ipswitch, Loose Cannon – Mercenary Raider¶
Unlock: Have 3 scored objectives.
Sleeper Cell: Insurrection
At the start of a space combat that you are participating in:
You may purge this card. if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.
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Breakthrough ¶
The Table's Grace ¶
If you have the Cruiser II unit upgrade technology, flip this card and place it on top of Cruiser II.
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Corsair ¶
Unit Type: Cruiser
If the active system contains another player's non-fighter ships, this unit can move through systems that contain other player's ships.
| Cost 2 | Combat 6 | Move 3 | Capacity 2 |
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Faction Promissory Note¶
Mentak Coalition – Promise of Protection¶
Action: Place this card face-up in your play area.
While this card is in your play area, the Mentak player cannot use their Pillage faction ability against you.
If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.