Barony of Letnev¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Arc Prime
- Wren Terra
- Commodities: 2
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
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Faction Abilities¶
Munitions Reserves¶
At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.
Armada¶
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
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Flagship¶
Arc Secundus¶
Unit Type: Flagship
Other player's units in this system lose Planetary Shield. At the start of each space combat round, repair this ship.
- Sustain Damage
- Bombardment 5 (x3)
| Cost 8 | Combat 5 | Move 1 | Capacity 3 |
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Mech ¶
Dunlain Reaper ¶
Unit Type: Mech
Deploy: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
L4 Disruptors¶
Requirements:
During an invasion, units cannot use Space Cannon against your units.
Non-Euclidean Shielding¶
Requirements:
When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
L4 Disruptors¶
Requirements:
During an invasion, units cannot use Space Cannon against your units.
You may exhaust this card at the start of a ground combat; your opponent cannot make combat rolls during the first combat round.
Non-Euclidean Shielding¶
Requirements:
When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
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Leaders ¶
Agent: Viscount Unlenn – The Dunlain Scourge¶
Unlock: Always Unlocked
At the start of a space combat round:
You may exhaust this card to choose 1 ship in the active system: that ship rolls 1 additional die during this combat round.
Commander: Rear Admiral Farran – Sector XVIII Viceroy¶
Unlock: Have 5 non-fighter ships in 1 system.
After 1 of your units uses Sustain Damage:
You may gain 1 trade good.
Hero: Darktalon Treilla – Void Revenant¶
Unlock: Have 3 scored objectives.
Dark Matter Affinity: Void Transference
Action:
Place this card near the game board. the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
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Breakthrough ¶
Grav-Leash Maneuvers ¶
Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat.
During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.
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Faction Promissory Note¶
Barony of Letnev - War Funding Ω ¶
After you and your opponent roll dice during space combat:
You may reroll all of your opponent's dice.
You may reroll any number of your dice.
Then, return this card to the Letnev player.