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L1Z1X Mindnet

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Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • [0.0.0]
    • Commodities: 2
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Neural Motivator

    Requirements: None

    During the status phase, draw 2 action cards instead of 1.


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

    Neural Motivator

    Requirements: None

    The maximum number of action cards you can have in your hand is increased by 3

    At the end of your turn, you may exhaust this card to draw 2 action cards.


    Plasma Scoring

    Requirements: None

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

  • Faction Abilities


    Assimilate

    When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

    Harrow

    At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.

  • Flagship


    [0.0.1]

    Unit Type: Flagship


    During a space combat, hits produced by this ship and by your dreadnaughts in this system must be assigned to non-fighter ships if able.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 5 |

  • Mech


    Anihilator

    Unit Type: Mech


    While not participating in ground combat, this unit can use its Bombardment ability on planets in its system as if it were a ship.

    • Sustain Damage
    • Bombardment 8

    | Cost 2 | Combat 6 |

  • Special Units


    Super Dreadnought I

    Unit Type: Dreadnought


    • Sustain Damage
    • Bombardment 5

    | Cost 4 | Combat 5 | Move 1 | Capacity 2 |

  • Faction Technologies


    Super Dreadnought II

    Requirements:

    Unit Type: Dreadnought


    "Direct Hit" cards are no longer effective against this type of ship.

    • Sustain Damage
    • Bombardment 4

    | Cost 4 | Combat 4 | Move 2 | Capacity 2 |


    Inheritance Systems

    Requirements:

    You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

    Super-Dreadnought II

    Requirements:

    Unit Type: Dreadnought


    This unit cannot be destroyed by "Direct Hit" action cards.

    • Sustain Damage
    • Bombardment 4

    | Cost 4 | Combat 4 | Move 2 | Capacity 2 |


    Inheritance Systems

    Requirements:

    When you research a technology, you may exhaust this card to ignore all prerequisites on that technology.

    Action: You may exhaust this card and spend 1 command token from your strategy pool and 4 resources to research a technology.

  • Leaders


    Agent: I48S – Enhancer Prodigy

    Unlock: Always Unlocked

    After a player activates a system:

    You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.


    Commander: 2RAM – Integrated Systems Engineer

    Unlock: Have 4 dreadnoughts on the game board.

    At any time:

    Units that have Planetary Shield do not prevent you from using Bombardment.


    Hero: The Helmsman – The Last Record

    Unlock: Have 3 scored objectives.

    Dark Space Navigation: Diaspora

    Action:

    Choose 1 system that does not contain other players' ships. you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.

    Note: This can move/carry ground forces and fighters up to capacity, but cannot land them

  • Breakthrough


    When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.

  • Faction Promissory Note


    L1Z1X Mindnet - Cybernetic Enhancements Ω


    When you gain command tokens during the status phase:

    Gain 1 additional command token.

    Then, return this card to the L1Z1X player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.